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Girls, identities and agency in adolescents’ digital literacy practices
16 references·0 citing·36 second hop
Girls, identities and agency in adolescents’ digital literacy practices (2012)Girls, identities and agency in adolescen…Multimodality: A Social Semiotic Approach to Contemporary Communication (2009)Multimodality: A Social Semio…Living and Learning with New Media: Summary of Findings from the Digital Youth Project (2009)Living and Learning with New …Qualitative Discourse Analysis in the Social Sciences (2008)Qualitative Discourse Analysi…A new literacies sampler (2007)A new literacies samplerThe digital divide: the special case of gender (2006)The digital divide: the speci…Multiliteracies: Lit Learning (2005)Multiliteracies: Lit LearningWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…An Introduction to Discourse Analysis (2004)An Introduction to Discourse …Technology and social inclusion: rethinking the digital divide (2003)Technology and social inclusi…Technology and Social Inclusion (2003)Technology and Social Inclusi…Analysing Discourse: Textual Analysis for Social Research (2003)Analysing Discourse: Textual …An Introduction to Discourse Analysis: Theory and Method (1999)An Introduction to Discourse …Natural Histories of Discourse. (1997)Natural Histories of Discours…Social Linguistics And Literacies: Ideology in Discourse (1996)Social Linguistics And Litera…What no bedtime story means: Narrative skills at home and school (1982)What no bedtime story means: …The Social Construction of Reality (1967)The Social Construction of Re…Outline of a Theory of Practice. (1980)Introduction to functional grammar . By M. A. K. Halliday London & Baltimore: Edward Arnold, 1985. Pp. xxxv, 387. (1989)3.2. MARXISM AND LITERATURE (2006)Barriers to Integrating Quantitative and Qualitative Research (2007)Language and Globalization (2007)Strategy-as-Practice: Taking Social Practices Seriously (2012)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Functions of Language in the Classroom (1973)Imagined Communities. Reflections on the Origin and Spread of Nationalism (1985)Classroom Discourse: The Language of Teaching and Learning (1988)Critical Discourse Analysis (2000)“Multiliteracies”: New Literacies, New Learning (2009)Translanguaging in the classroom: Emerging issues for research and pedagogy (2011)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)Choose Your Method: A Comparison of Phenomenology, Discourse Analysis, and Grounded Theory (2007)Understanding the science experiences of successful women of color: Science identity as an analytic lens (2007)Gradations in digital inclusion: children, young people and the digital divide (2007)The digital divide shifts to differences in usage (2013)The Third-Level Digital Divide: Who Benefits Most from Being Online? (2015)Academic Ableism (2017)Translanguaging as a Practical Theory of Language (2017)Translingual Practice as Spatial Repertoires: Expanding the Paradigm beyond Structuralist Orientations (2017)Institutionalized Organizations: Formal Structure as Myth and Ceremony (1977)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Developing a Sociocritical Literacy in the Third Space (2008)Rethinking Critical Theory and Qualitative Research (2011)Action and embodiment within situated human interaction (2000)The social life of cultural value (2003)Language and Social Relations (2006)Digital Inequality (2008)
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References

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  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003Analysing Discourse: Textual Analysis for Social Research6,471 cited
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  • 2003Technology and Social Inclusion1,819 cited
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  • 2006The digital divide: the special case of gender590 cited
  • 2008Qualitative Discourse Analysis in the Social Sciences

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