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Triadic game design: balancing reality, meaning and play
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  • 2018All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance138 cited
  • 2017Teaching sustainability to a broad audience through an entertainment game – The effect of Catan: Oil Springs83 cited
  • 2019Tools for adaptive governance for complex social-ecological systems: a review of role-playing-games as serious games at the community-policy interface72 cited
  • 2019Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance56 cited
  • 2016Project-Based Construction Education with Simulations in a Gaming Environment48 cited
  • 2020Simulation games as a catalyst for social learning: The case of the water-food-energy nexus game46 cited
  • 2017Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF)44 cited
  • 2020Designing for meaningful social interaction in digital serious games42 cited
  • 2015Engaging donors in smart compassion: USAID CIDI’s Greatest Good Donation Calculator41 cited
  • 2017Designing With Game-Based Learning: Game Mechanics From Middle School to Higher Education41 cited
  • 2020The Virtual River Game: Gaming using models to collaboratively explore river management complexity37 cited
  • 2016Opening the Black Box of Play32 cited
  • 2014Supporting the requirement analysis phase for the development of serious games for children

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28 cited
  • 2012Gaming Simulations for Railways: Lessons Learned from Modeling Six Games for the Dutch Infrastructure Management28 cited
  • 2021Initiating count down - gamification of academic integrity26 cited
  • 2020Gaming4All: Reflecting on Diversity, Equity, and Inclusion for Game-Based Engineering Education26 cited