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Serious Design for Serious Play in Physics.
15 references·1 citing·49 second hop
Serious Design for Serious Play in Physics. (2001)Serious Design for Serious Play in Physic…The Value of Serious Play (1998)The Value of Serious PlayScientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)Scientific Discovery Learning…Inquiry, Modeling, and Metacognition: Making Science Accessible to All Students (1998)Inquiry, Modeling, and Metaco…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…To Teach or Not to Teach? Comparing the Use of Computer-Based Simulations in Deductive versus Inductive Approaches to Learning with Adults in Science (1995)To Teach or Not to Teach? Com…Toward an epistemology of physics (1993)Toward an epistemology of phy…ThinkerTools: Causal Models, Conceptual Change, and Science Education (1993)ThinkerTools: Causal Models, …Computer-based microworlds: A bridge between constructivism and direct instruction (1992)Computer-based microworlds: A…Animation, incidental learning, and continuing motivation. (1991)Animation, incidental learnin…Using computer animated graphics in science instruction with children. (1990)Using computer animated graph…Rapid prototyping: An alternative instructional design strategy (1990)Rapid prototyping: An alterna…Flow: the psychology of optimal experience (1990)Flow: the psychology of optim…The psychology of reading and language comprehension (1986)The psychology of reading and…Toward a Theory of Intrinsically Motivating Instruction* (1981)Toward a Theory of Intrinsica…Principles of Instructional Design (1974)Principles of Instructional D…Determinants of the Effectiveness of Using Renewable Resource Management-Based Simulations in the Development of Critical Thinking: An Application of the Experiential Learning Theory (2019)Determinants of the Effective…Science and Human Behavior (1953)Human Problem Solving (1972)Beyond boredom and anxiety (1975)Motivational and self-regulated learning components of classroom academic performance. (1990)The psychology of curiosity: A review and reinterpretation. 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this work references cited by second hop

References

  • 1990Flow: the psychology of optimal experience12,637 cited
  • 1974Principles of Instructional Design4,479 cited
  • 1981Toward a Theory of Intrinsically Motivating Instruction*2,197 cited
  • 1998Scientific Discovery Learning with Computer Simulations of Conceptual Domains1,592 cited
  • 1998Inquiry, Modeling, and Metacognition: Making Science Accessible to All Students1,393 cited
  • 1993Toward an epistemology of physics1,264 cited
  • 1986The psychology of reading and language comprehension1,056 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 1993ThinkerTools: Causal Models, Conceptual Change, and Science Education492 cited
  • 1990Rapid prototyping: An alternative instructional design strategy453 cited
  • 1991Animation, incidental learning, and continuing motivation.289 cited
  • 1990Using computer animated graphics in science instruction with children.233 cited
  • 1992Computer-based microworlds: A bridge between constructivism and direct instruction173 cited
  • 1998The Value of Serious Play167 cited
  • 1995To Teach or Not to Teach? Comparing the Use of Computer-Based Simulations in Deductive versus Inductive Approaches to Learning with Adults in Science

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  • 2019Determinants of the Effectiveness of Using Renewable Resource Management-Based Simulations in the Development of Critical Thinking: An Application of the Experiential Learning Theory38 cited