SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum
9 references·6 citing·50 second hop
Innovative Arts Programs Require Innovative Partnerships: A Case Study of STEAM Partnering between an Art Gallery and a Natural History Museum (2016)Innovative Arts Programs Require Innovati…Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums (2014)Understanding and Engagement …The Effect of Drama-Based Pedagogy on PreK–16 Outcomes (2014)The Effect of Drama-Based Ped…Learning to Think Critically (2013)Learning to Think CriticallyIntegrating Art and Science in Undergraduate Education (2013)Integrating Art and Science i…Full STEAM Ahead: The Benefits of Integrating the Arts Into STEM (2013)Full STEAM Ahead: The Benefit…Deepening Students' Scientific Inquiry Skills During a Science Museum Field Trip (2011)Deepening Students' Scientifi…Critical Thinking Dispositions as an Outcome of Art Education (2006)Critical Thinking Disposition…Critical Evidence: How the Arts Benefit Student Achievement. (2006)Critical Evidence: How the Ar…Reexamining connections: Museums as science learning environments (1994)Reexamining connections: Muse…Will AI Image Synthesis Technology Help Constructivist Education at The Online Art Museum? (2022)Will AI Image Synthesis Techn…Supporting Teachers on Their STEAM Journey: A Collaborative STEAM Teacher Training Program (2021)Supporting Teachers on Their …Balletic VR (2021)Balletic VREDUCATION OF CHILDREN WITH DISABILITIES IN NONFORMAL LEARNING ENVIRONMENTS: A CROSS-DISCIPLINARY APPROACH OF STEAM EDUCATION IN A TECHNOLOGICAL MUSEUM IN GREECE (2020)EDUCATION OF CHILDREN WITH DI…“Discover and Explore”: Creating Impactful STEAM Learning Experiences for Museum Professionals (2019)“Discover and Explore”: Creat…Integrating art into science education: a survey of science teachers’ practices (2017)Integrating art into science …Formal and informal learning in science: the role of the interactive science centres (1990)School Field Trips: Assessing Their Long‐Term Impact (1997)Relationships among informal learning environments, teaching procedures and scientific reasoning ability (2001)Time for action: Science education for an alternative future (2003)Flow: the psychology of optimal experience (1990)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Bridging In-school and Out-of-school Learning: Formal, Non-Formal, and Informal Education (2006)The Public's Bounded Understanding of Science (2014)Digital media in institutional informal learning places: A systematic literature review (2021)A meta-analytic review on incorporating virtual and augmented reality in museum learning (2022)Thought and language (1962)The Measurement of Observer Agreement for Categorical Data (1977)Situated Cognition and the Culture of Learning (1989)Phases of inquiry-based learning: Definitions and the inquiry cycle (2015)Re-thinking scientific literacy out-of-school: Arguing science issues in a niche Facebook application (2015)Interest Development and Learning (2019)Studio Thinking: The Real Benefits of Visual Arts Education (2007)Arts Foster Scientific Success: Avocations of Nobel, National Academy, Royal Society, and Sigma Xi Members (2008)A ‘KAHOOT!’ Approach: The Effectiveness of Game-Based Learning for an Advanced Placement Biology Class (2019)Systems Thinking in Science Education and Outreach toward a Sustainable Future (2019)Mind in Society: The Development of Higher Psychological Processes (1978)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Dramatic pretend play games uniquely improve emotional control in young children (2017)Teacher Merit Pay: A Meta-Analysis (2020)Plant awareness is linked to plant relevance: A review of educational and ethnobiological literature (1998–2020) (2022)Champions of Change: The Impact of the Arts on Learning. (1999)Critical Links: Learning in the Arts and Student Academic and Social Development. (2002)The arts and the creation of mind (2003)Measuring Critical Thinking: Results From an Art Museum Field Trip Experiment (2015)Room for Rigor: Designs and Methods in Informal Science Education Evaluation (2016)The Play’s the Thing: Experimentally Examining the Social and Cognitive Effects of School Field Trips to Live Theater Performances (2018)Forms of Intellectual and Ethical Development in the College Years; A Scheme (1970)The Social Psychology of Creativity (1983)What Matters in College? Four Critical Years Revisited. (1994)Environmental sustainability in higher education: how do academics teach? (2012)Environmental sustainability in higher education: What do academics think? (2014)Innovation within the food companies: how creative partnerships may conduct to better performances? (2020)Those Who Understand: Knowledge Growth in Teaching (1986)Designing and Conducting Mixed Methods Research (2007)Brazilian and Spanish Mathematics Teachers’ Predispositions towards Gamification in STEAM Education (2021)Building Teacher Community During a Summer of Crisis: STEAM Professional Development in 2020 (2021)Interplay between music and mathematics in the eyes of the beholder: focusing on differing types of expertise (2024)The Coding Manual for Qualitative Researchers (2025)Promoting college student’s learning motivation and creativity through a STEM interdisciplinary PBL human-computer interaction system design and development course (2018)STEM vs. STEAM Education and Student Creativity: A Systematic Literature Review (2021)The trouble with STEAM and why we use it anyway (2021)From Dewey to No Child Left Behind: The Evolution and Devolution of Public Arts Education (2010)How They Decide (2013)Socially inclusive practices in the music classroom: The impact of music education used as a vehicle to engage refugee background students (2019)
this work references cited by second hop

References

  • 2013Full STEAM Ahead: The Benefits of Integrating the Arts Into STEM404 cited
  • 1994Reexamining connections: Museums as science learning environments216 cited
  • 2014Understanding and Engagement in Places of Science Experience: Science Museums, Science Centers, Zoos, and Aquariums176 cited
  • 2014The Effect of Drama-Based Pedagogy on PreK–16 Outcomes171 cited
  • 2006Critical Evidence: How the Arts Benefit Student Achievement.162 cited
  • 2013Learning to Think Critically109 cited
  • 2006Critical Thinking Dispositions as an Outcome of Art Education106 cited
  • 2011Deepening Students' Scientific Inquiry Skills During a Science Museum Field Trip89 cited
  • 2013Integrating Art and Science in Undergraduate Education83 cited

Cited by

  • 2021Supporting Teachers on Their STEAM Journey: A Collaborative STEAM Teacher Training Program119 cited
  • 2017Integrating art into science education: a survey of science teachers’ practices72 cited
  • 2020EDUCATION OF CHILDREN WITH DISABILITIES IN NONFORMAL LEARNING ENVIRONMENTS: A CROSS-DISCIPLINARY APPROACH OF STEAM EDUCATION IN A TECHNOLOGICAL MUSEUM IN GREECE11 cited
  • 2022Will AI Image Synthesis Technology Help Constructivist Education at The Online Art Museum?9 cited
  • 2021Balletic VR7 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2019“Discover and Explore”: Creating Impactful STEAM Learning Experiences for Museum Professionals3 cited