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Playful Cognitive Behavioral Therapy Apps
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Playful Cognitive Behavioral Therapy Apps (2016)Playful Cognitive Behavioral Therapy AppsHistorical and philosophical bases of the cognitive-behavioral therapies. (2019)Historical and philosophical …Blending online therapy into regular face-to-face therapy for depression: content, ratio and preconditions according to patients and therapists using a Delphi study (2014)Blending online therapy into …Role of Video Games in Improving Health-Related Outcomes (2012)Role of Video Games in Improv…Defining gamification (2012)Defining gamificationBrain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial (2012)Brain Training Game Improves …From game design elements to gamefulness (2011)From game design elements to …Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents (2011)Exploratory evaluations of a …Serious games for rehabilitation: A survey and a classification towards a taxonomy (2010)Serious games for rehabilitat…Playing for Real (2008)Playing for RealSerious Games in language learning and teaching – a theoretical perspective (2007)Serious Games in language lea…The empirical status of cognitive-behavioral therapy: A review of meta-analyses (2005)The empirical status of cogni…Half-Real: Video Games between Real Rules and Fictional Worlds (2005)Half-Real: Video Games betwee…A Synopsis of Rational-Emotive Behavior Therapy (REBT); Fundamental and Applied Research (2005)A Synopsis of Rational-Emotiv…Educational video game for juvenile diabetes: results of a controlled trial (1997)Educational video game for ju…Handbook of Cognitive Behavioral Therapies (1989)Handbook of Cognitive Behavio…Serious Games (1970)Serious GamesThe Impact of Art Therapy on Mental Health and Well-being (2023)The Impact of Art Therapy on …Apraxia world (2018)Apraxia worldThe role of transportation in the persuasiveness of public narratives. 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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2005The empirical status of cognitive-behavioral therapy: A review of meta-analyses3,214 cited
  • 2005Half-Real: Video Games between Real Rules and Fictional Worlds2,150 cited
  • 2012Defining gamification1,155 cited
  • 2008Playing for Real998 cited
  • 1970Serious Games921 cited
  • 1989Handbook of Cognitive Behavioral Therapies493 cited
  • 1997Educational video game for juvenile diabetes: results of a controlled trial475 cited
  • 2012Role of Video Games in Improving Health-Related Outcomes467 cited
  • 2012Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial347 cited
  • 2010Serious games for rehabilitation: A survey and a classification towards a taxonomy331 cited
  • 2014Blending online therapy into regular face-to-face therapy for depression: content, ratio and preconditions according to patients and therapists using a Delphi study272 cited
  • 2019Historical and philosophical bases of the cognitive-behavioral therapies.261 cited
  • 2007Serious Games in language learning and teaching – a theoretical perspective149 cited
  • 2005A Synopsis of Rational-Emotive Behavior Therapy (REBT); Fundamental and Applied Research

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147 cited
  • 2011Exploratory evaluations of a computer game supporting cognitive behavioural therapy for adolescents109 cited
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    • 2018Apraxia world45 cited
    • 2023The Impact of Art Therapy on Mental Health and Well-being1 cited