SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames
16 references·6 citing·51 second hop
The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames (2016)The higher the score, the higher the lear…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…A 3 × 2 achievement goal model. (2011)A 3 × 2 achievement goal mode…Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ) (2010)Measuring emotions in student…Achievement goals and achievement emotions: Testing a model of their joint relations with academic performance. (2009)Achievement goals and achieve…On the measurement of achievement goals: Critique, illustration, and application. (2008)On the measurement of achieve…The Power of Feedback (2007)The Power of FeedbackMonte Carlo Methods in Financial Engineering (2003)Monte Carlo Methods in Financ…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS) (2000)On the Assessment of Situatio…Approach and avoidance motivation and achievement goals (1999)Approach and avoidance motiva…Cognitive Architecture and Instructional Design (1998)Cognitive Architecture and In…The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory. (1996)The effects of feedback inter…A theory of goal setting & task performance (1990)A theory of goal setting & ta…A Theory of Social Comparison Processes (1954)A Theory of Social Comparison…Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review (2024)Ten Years of Gamification-Bas…How leaderboard positions shape our motivation: the impact of competence satisfaction and competence frustration on motivation in a gamified crowdsourcing task (2023)How leaderboard positions sha…A Longitudinal Study on Students’ Foreign Language Anxiety and Cognitive Load in Gamified Classes of Higher Education (2022)A Longitudinal Study on Stude…Analyzing Relationships Between Causal and Assessment Factors of Cognitive Load: Associations Between Objective and Subjective Measures of Cognitive Load, Stress, Interest, and Self-Concept (2021)Analyzing Relationships Betwe…Exploring the relationships between gamification and motivational needs in technology design (2018)Exploring the relationships b…Leaderboards within educational videogames: The impact of difficulty, effort and gameplay (2017)Leaderboards within education…Prospect Theory: An Analysis of Decision under Risk (1979)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Prospect theory: An analysis of decision under risk (1988)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Development of Achievement Motivation (2007)Handbook of Motivation at School (2009)Handbook of Industrial and Organizational Psychology. (1977)A circumplex model of affect. (1980)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)Assessment and Classroom Learning (1998)Focus on Formative Feedback (2008)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Stress, appraisal, and coping (1985)How students create motivationally supportive learning environments for themselves: The concept of agentic engagement. (2013)The influence of academic self-efficacy on academic performance: A systematic review (2015)Achievement Emotions and Academic Performance: Longitudinal Models of Reciprocal Effects (2017)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Cognitive Load During Problem Solving: Effects on Learning (1988)The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1994)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Cognitive Load Theory (2011)Informal social communication. (1950)Deviation, rejection, and communication. (1951)Inequity In Social Exchange (1965)The Elaboration Likelihood Model of Persuasion (1986)A Theory of Fairness, Competition, and Cooperation (1999)Level of aspiration. (2004)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Gamification of Learning: a Meta-analysis (2019)Self-efficacy mechanism in human agency. (1982)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Investigating Self-Regulation and Motivation: Historical Background, Methodological Developments, and Future Prospects (2008)Developing the theory of formative assessment (2009)The development of student feedback literacy: enabling uptake of feedback (2018)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy: the exercise of control (1997)New Directions in Goal-Setting Theory (2006)The Psychological Distance of Climate Change (2011)Motivation and social cognitive theory (2019)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Multilevel Monte Carlo Path Simulation (2008)Can Time‐Varying Risk of Rare Disasters Explain Aggregate Stock Market Volatility? (2013)Simulation Modeling and Analysis (2016)
this work references cited by second hop

References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1954A Theory of Social Comparison Processes20,836 cited
  • 2007The Power of Feedback12,871 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 1998Cognitive Architecture and Instructional Design6,017 cited
  • 1996The effects of feedback interventions on performance: A historical review, a meta-analysis, and a preliminary feedback intervention theory.5,875 cited
  • 2003Monte Carlo Methods in Financial Engineering3,818 cited
  • 1999Approach and avoidance motivation and achievement goals3,100 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2010Measuring emotions in students’ learning and performance: The Achievement Emotions Questionnaire (AEQ)2,245 cited
  • 1990A theory of goal setting & task performance2,019 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited
  • 2000On the Assessment of Situational Intrinsic and Extrinsic Motivation: The Situational Motivation Scale (SIMS)1,579 cited
  • 2008On the measurement of achievement goals: Critique, illustration, and application.1,279 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

2009
Achievement goals and achievement emotions: Testing a model of their joint relations with academic performance.
1,254 cited
  • 2011A 3 × 2 achievement goal model.855 cited
  • Cited by

    • 2021Analyzing Relationships Between Causal and Assessment Factors of Cognitive Load: Associations Between Objective and Subjective Measures of Cognitive Load, Stress, Interest, and Self-Concept59 cited
    • 2018Exploring the relationships between gamification and motivational needs in technology design44 cited
    • 2024Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review43 cited
    • 2017Leaderboards within educational videogames: The impact of difficulty, effort and gameplay42 cited
    • 2022A Longitudinal Study on Students’ Foreign Language Anxiety and Cognitive Load in Gamified Classes of Higher Education34 cited
    • 2023How leaderboard positions shape our motivation: the impact of competence satisfaction and competence frustration on motivation in a gamified crowdsourcing task33 cited