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The MIT Museum Glassware Prototype
5 references·11 citing·43 second hop
The MIT Museum Glassware Prototype (2016)The MIT Museum Glassware PrototypeA proposal of interaction system between visitor and collection in museum hall by iBeacon (2015)A proposal of interaction sys…Google Glass Augmented Reality: Generic Learning Outcomes for Art Galleries (2014)Google Glass Augmented Realit…Digital: Museum as Platform, Curator as Champion, in the Age of Social Media (2010)Digital: Museum as Platform, …The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences (2002)The Museum Wearable: real-tim…Understanding Media: The Extensions of Man (1964)Understanding Media: The Exte…How Smart Can Museums Be? The Role of Cutting-Edge Technologies in Making Modern Museums Smarter (2025)How Smart Can Museums Be? The…Obstructive factors encountered when using immersive technology in tourism heritage: the moderating effect of the personal capability via SEM-PLS process (2024)Obstructive factors encounter…Augmented reality smart glasses use and acceptance: Α literature review (2023)Augmented reality smart glass…Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools (2022)Digital Heritage, the Possibi…Affectual Dramaturgy for Augmented Reality Immersive Heritage Performance (2021)Affectual Dramaturgy for Augm…Innovation, Technology and User Experience in Museums: Insights from Scientific Literature (2020)Innovation, Technology and Us…Developing ‘Smart’ Solutions for Light Management for Historic Collections (2020)Developing ‘Smart’ Solutions …Making virtual reconstructions part of the visit: An exploratory study (2019)Making virtual reconstruction…Dynamic Projection for the Design of an Adaptive Museum Guide (2019)Dynamic Projection for the De…Re-negotiating Exhibitionary Practices and the "Digital" Politics of Display: The Case of the MTL Urban Museum App (2018)Re-negotiating Exhibitionary …A survey on developing personalized content services in museums (2018)A survey on developing person…Museum Exhibition: Theory and Practice (1994)Museums and their Visitors (1996)Learning significant locations and predicting user movement with GPS (2003)Using GPS to learn significant locations and predict movement across multiple users (2003)Multimodal human–computer interaction: A survey (2007)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Using the contextual model of learning to understand visitor learning from a science center exhibition (2005)Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places (2017)Exploring the role of next-generation virtual technologies in destination marketing (2018)Mobile technologies and applications towards smart tourism – state of the art (2018)The Engaging Museum: Developing Museums for Visitor Involvement (2005)Keeping your audience: Presenting a visitor engagement scale (2014)The Museum Experience (2016)New technology in Museums: AR and VR video games are coming (2021)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Latent dimensions of museum experience: assessing cross-cultural perspectives of visitors from tripadvisor reviews (2022)Interactions around a contextually embedded system (2010)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Design of Digital Interaction for Complex Museum Collections (2020)Criteria of “Effectiveness” and Related Aspects in Adaptive Reuse Projects of Heritage Buildings (2022)Exploring Digital Means to Engage Visitors with Roman Culture: Virtual Reality vs. Tangible Interaction (2023)Storytelling: The Real Work of Museums (2001)Performing heritage: the use of live ‘actors’ in heritage presentations (2002)Moving beyond the virtual museum: Engaging visitors emotionally (2017)Virtual Museum Exhibitions (2006)Impact of interactive technologies on stimulating learning experiences in a museum (2016)Digital heritage interpretation: a conceptual framework (2018)Query Model Framework Design for Conservation History and Endowments Database: A Case Study on the Digitization of the Sumedang Larang Kingdom’s History and Endowments in Indonesia (2023)Use of Audiovisual Methods and Documentary Film for the Preservation and Reappraisal of the Vernacular Architectural Heritage of the State of Michoacan, Mexico (2023)$XR Exhibit+$: An AI-Enhanced XR Museum Guide based on Constructivism and Connectivism Theories (2025)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Imaging Novecento. 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this work references cited by second hop

References

  • 1964Understanding Media: The Extensions of Man12,311 cited
  • 2002The Museum Wearable: real-time sensor-driven understanding of visitors' interests for personalized visually-augmented museum experiences129 cited
  • 2014Google Glass Augmented Reality: Generic Learning Outcomes for Art Galleries114 cited
  • 2010Digital: Museum as Platform, Curator as Champion, in the Age of Social Media105 cited
  • 2015A proposal of interaction system between visitor and collection in museum hall by iBeacon55 cited

Cited by

  • 2018A survey on developing personalized content services in museums45 cited
  • 2019Making virtual reconstructions part of the visit: An exploratory study41 cited
  • 2022Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools34 cited
  • 2023Augmented reality smart glasses use and acceptance: Α literature review31 cited
  • 2021Affectual Dramaturgy for Augmented Reality Immersive Heritage Performance18 cited
  • 2024Obstructive factors encountered when using immersive technology in tourism heritage: the moderating effect of the personal capability via SEM-PLS process11 cited
  • 2025How Smart Can Museums Be? The Role of Cutting-Edge Technologies in Making Modern Museums Smarter7 cited
  • 2019Dynamic Projection for the Design of an Adaptive Museum Guide7 cited
  • 2020

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Innovation, Technology and User Experience in Museums: Insights from Scientific Literature
7 cited
  • 2018Re-negotiating Exhibitionary Practices and the "Digital" Politics of Display: The Case of the MTL Urban Museum App3 cited
  • 2020Developing ‘Smart’ Solutions for Light Management for Historic Collections1 cited