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Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility
3 references·0 citing·13 second hop
Evaluation and Redesign of a Curriculum Framework for Education About Game Accessibility (2016)Evaluation and Redesign of a Curriculum F…Design of a Curriculum Framework for Raising Awareness of Game Accessibility (2016)Design of a Curriculum Framew…Advances in Game Accessibility from 2005 to 2010 (2011)Advances in Game Accessibilit…Game accessibility: a survey (2010)Game accessibility: a surveyGive me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)Designing universally accessible games (2009)An Introduction to Design Science (2014)Activities to Support Sustainable Inclusive Game Design Processes (2019)Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games (2019)Game Not Over : Accessibility Issues in Video Games (2005)Designing Serious Games for Adult Students with Cognitive Disabilities (2012)Towards a low cost adaptation of educational games for people with disabilities (2014)
this work references cited by second hop

References

  • 2010Game accessibility: a survey379 cited
  • 2011Advances in Game Accessibility from 2005 to 201042 cited
  • 2016Design of a Curriculum Framework for Raising Awareness of Game Accessibility9 cited

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