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Serious Gaming for Water Systems Planning and Management
2 references·8 citing·42 second hop
Serious Gaming for Water Systems Planning and Management (2016)Serious Gaming for Water Systems Planning…Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River Basin (2016)Exploring the Potential Impac…The Gaming of Policy and the Politics of Gaming: A Review (2009)The Gaming of Policy and the …NEXTGEN: A serious game showcasing circular economy in the urban water cycle (2023)NEXTGEN: A serious game showc…A review of serious games for urban water management decisions: current gaps and future research directions (2022)A review of serious games for…The Virtual River Game: Gaming using models to collaboratively explore river management complexity (2020)The Virtual River Game: Gamin…Using Serious Games to Facilitate Collaborative Water Management Planning Under Climate Extremes (2019)Using Serious Games to Facili…Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance (2019)Towards a Framework for Desig…Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help? (2019)Nurturing Environmental Educa…Building bridges between experts and the public: a comparison of two-way communication formats for flooding and air pollution risk (2019)Building bridges between expe…Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making (2018)Socio-Psychological Perspecti…A BEHAVIORAL MODEL OF RATIONAL CHOICE (1955)Agendas, alternatives, and public policies (1984)Agendas, Alternatives, and Public Policies (1985)Role-play simulations for climate change adaptation education and engagement (2016)On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review (2018)Gameful civic engagement: A review of the literature on gamification of e-participation (2020)A Ladder Of Citizen Participation (1969)Real World Research: A Resource for Social Scientists and Practitioner-Researchers (1993)Strategic management a stakeholder approach (2010)Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context (2018)Conceptualizing Serious Games as a Learning-Based Intervention in the Context of Natural Resources and Environmental Governance (2019)Targeting social learning and engagement: What serious games and gamification can offer to participatory modeling (2020)Trust, Emotion, Sex, Politics, and Science: Surveying the Risk‐Assessment Battlefield (1999)Systematic Reviews in the Social Sciences (2006)Strengthening the information deficit model for disaster preparedness: Mediating and moderating effects of community participation (2020)Does the autistic child have a “theory of mind” ? (1985)Universals in the Content and Structure of Values: Theoretical Advances and Empirical Tests in 20 Countries (1992)Social Cognitive Theory: An Agentic Perspective (2001)The Potential of Serious Games to Solve Water Problems: Editorial to the Special Issue on Game-Based Approaches to Sustainable Water Governance (2019)Organizational Learning: A Theory of Action Perspective (1997)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review (2022)A framework to design game theory-based interventions for strategic analysis of real-world problems with stakeholders (2023)Gamification for sustainability: A systematic review of applications, trends, and opportunities (2024)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Three Approaches to Qualitative Content Analysis (2005)Gamification-as-Innovation: A Review (2021)Enhancing EFL/ESL instruction through gamification: a comprehensive review of empirical evidence (2024)Game theory: analysis of conflict (1992)A Course in Game Theory (1994)Games, Motivation, and Learning: A Research and Practice Model (2002)Serious Games: Games That Educate, Train, and Inform (2005)Serious Games : An Overview (2007)Modelling with stakeholders – Next generation (2015)Homo Ludens: A Study of the Play-Element in Culture. (1951)Experimental and Quasi-Experimental Designs for Research (1963)Social Research Methods (2013)Serious games and transport justice: Examining redistributive issues through classification and dictator games (2024)Experiential Learning (1984)Proceedings of the 2011 Winter Simulation Conference (WSC) (2011)Facilitating sustainability transition through serious games: A systematic literature review (2018)
this work references cited by second hop

References

  • 2009The Gaming of Policy and the Politics of Gaming: A Review353 cited
  • 2016Exploring the Potential Impact of Serious Games on Social Learning and Stakeholder Collaborations for Transboundary Watershed Management of the St. Lawrence River Basin111 cited

Cited by

  • 2019Towards a Framework for Designing and Assessing Game-Based Approaches for Sustainable Water Governance56 cited
  • 2019Nurturing Environmental Education at the Tertiary Education Level in China: Can Mobile Augmented Reality and Gamification Help?54 cited
  • 2022A review of serious games for urban water management decisions: current gaps and future research directions51 cited
  • 2020The Virtual River Game: Gaming using models to collaboratively explore river management complexity37 cited
  • 2018Socio-Psychological Perspectives on the Potential for Serious Games to Promote Transcendental Values in IWRM Decision-Making34 cited
  • 2019Using Serious Games to Facilitate Collaborative Water Management Planning Under Climate Extremes31 cited
  • 2023NEXTGEN: A serious game showcasing circular economy in the urban water cycle31 cited
  • 2019Building bridges between experts and the public: a comparison of two-way communication formats for flooding and air pollution risk28 cited

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