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Enhancement of the ARCS model for gamification of learning
16 references·1 citing·31 second hop
Enhancement of the ARCS model for gamification of learning (2014)Enhancement of the ARCS model for gamific…Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Gamification in Education (2017)Gamification in EducationDynamical model for gamification of learning (DMGL) (2013)Dynamical model for gamificat…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From game design elements to gamefulness (2011)From game design elements to …Motivational Design for Learning and Performance: The ARCS Model Approach (2009)Motivational Design for Learn…Motivational Design for Learning and Performance (2009)Motivational Design for Learn…First principles of motivation to learn and e 3 ‐learning (2008)First principles of motivatio…An Integrative Theory of Motivation, Volition, and Performance (2008)An Integrative Theory of Moti…The Science of Learning and the Art of Teaching. (2007)The Science of Learning and t…The Work Preference Inventory: Assessing intrinsic and extrinsic motivational orientations. (1994)The Work Preference Inventory…Principles of Instructional Design (1974)Principles of Instructional D…Conditions of Learning (1965)Conditions of LearningWork and motivation (1964)Work and motivationEnhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model (2023)Enhancing motivation and acad…Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)From Content to Context: Videogames as Designed Experience (2006)Gamification and student motivation (2014)The effect of gamification on motivation and engagement (2017)Gamified learning in higher education: A systematic review of the literature (2018)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The systematic process of motivational design (1987)A Framework for Designing Scaffolds That Improve Motivation and Cognition (2013)Facilitating student engagement through the flipped learning approach in K-12: A systematic review (2020)Koronavirüs (Covid-19) Pandemisi Sırasında İlköğretim Öğrencilerinin Uzaktan Eğitime Yönelik İmge ve Algıları: Bir Metafor Analizi (2020)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)The theory of planned behavior (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Self‐determination theory and work motivation (2005)The role of deliberate practice in the acquisition of expert performance. (1993)Learning by Expanding (2014)Student Involvement: A Developmental Theory for Higher Education (2014)The systematic design of instruction (1978)Toward a design theory of problem solving (2000)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Role of Assessment in a Learning Culture (2000)Classroom effects on student motivation: Goal structures, social relationships, and competence beliefs (2006)Handbook of Research on Learning and Instruction (2011)Toward A Hierarchical Model of Intrinsic and Extrinsic Motivation (1997)Motivational Beliefs, Values, and Goals (2002)Beyond Big and Little: The Four C Model of Creativity (2009)
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References

  • 1964Work and motivation10,436 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 1974Principles of Instructional Design4,479 cited
  • 1965Conditions of Learning3,011 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 1994The Work Preference Inventory: Assessing intrinsic and extrinsic motivational orientations.1,892 cited
  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 2007The Science of Learning and the Art of Teaching.1,137 cited
  • 2009Motivational Design for Learning and Performance1,112 cited
  • 2021Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning907 cited
  • 2009Motivational Design for Learning and Performance: The ARCS Model Approach902 cited
  • 2008First principles of motivation to learn and e 3 ‐learning414 cited
  • 2017Gamification in Education286 cited
  • 2008An Integrative Theory of Motivation, Volition, and Performance187 cited
  • 2013Dynamical model for gamification of learning (DMGL)

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  • 2023Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model31 cited