SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Efficiently Inefficient: Service Design Games As Innovation Tools
16 references·0 citing·42 second hop
Efficiently Inefficient: Service Design Games As Innovation Tools (2016)Efficiently Inefficient: Service Design G…Modeling Knowledge Co-Creation Games as Activity Systems (2014)Modeling Knowledge Co-Creatio…In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play (2014)In Defence of a Magic Circle:…Gaming: The Future's Language (2014)Gaming: The Future's LanguageDesign games in codesign: as a tool, a mindset and a structure (2014)Design games in codesign: as …Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference? (2012)Challenge of supporting vocat…Serious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills (2010)Scripted collaboration in ser…A Dialogical Approach to the Creation of New Knowledge in Organizations (2009)A Dialogical Approach to the …The Architecture of Computerized Business Gaming Simulations (2004)The Architecture of Computeri…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)Identifying the pitfalls for …Gaming and Simulation: Principles of a Science of Design (2003)Gaming and Simulation: Princi…Over-scripting CSCL: The risks of blending collaborative learning with instructional design (2002)Over-scripting CSCL: The risk…Organizational Learning: A Theory of Action Perspective (1997)Organizational Learning: A Th…Towards a Reconceptualization of Simulation: From Representation to Reality. (1987)Towards a Reconceptualization…The Grasshopper: Games, Life and Utopia (1978)The Grasshopper: Games, Life …The Principles of Psychology (1891)The Interpretation of Cultures (1974)Manipulation in Board Game Interactions: Being a Sporting Player (2018)Gamification and Learning: A Comparative Study of Design Frameworks (2019)Theory of games and economic behavior (2019)Playing with the Anthropocene: Board game imaginaries of islands, nature, and empire (2021)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Grounding in communication. (1991)Perspectives on socially shared cognition. (1991)Collaboration Scripts – A Conceptual Analysis (2006)Technology affordances for intersubjective meaning making: A research agenda for CSCL (2006)The Evolution of Research on Computer-Supported Collaborative Learning (2009)Homo Ludens: A Study of the Play-Element in Culture. (1951)Co-creation and the new landscapes of design (2008)Design Choices Framework for Co-creation Projects (2018)Participatory game prototyping – balancing domain content and playability in a serious game design for the energy transition (2018)A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges (2020)Social psychological aspects of computer-mediated communication. (1984)Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Critical thinking, cognitive presence, and computer conferencing in distance education (2001)A study of student satisfaction in a blended e-learning system environment (2010)Motivation in online learning: Testing a model of self-determination theory (2010)The flipped classroom: A review of its advantages and challenges (2018)The Knowledge-Creating Company (1995)Social Capital, Intellectual Capital, and the Organizational Advantage (1998)The Knowledge-Creating Company (1998)Leadership in Organizational Knowledge Creation: A Review and Framework (2010)Creative Synthesis: Exploring the Process of Extraordinary Group Creativity (2014)Leader humility and team creativity: The role of team information sharing, psychological safety, and power distance. (2017)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Toward an understanding of flow in video games (2008)The Lens of Intrinsic Skill Atoms: A Method for Gameful Design (2015)Gamification of health professions education: a systematic review (2020)Psychological Safety and Learning Behavior in Work Teams (1999)Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Climate change games as tools for education and engagement (2015)An overview of serious games for disaster risk management – Prospects and limitations for informing actions to arrest increasing risk (2018)Facilitating sustainability transition through serious games: A systematic literature review (2018)Policy Gaming for Strategy and Change (2007)The Game Definition Game (2016)
this work references cited by second hop

References

  • 1997Organizational Learning: A Theory of Action Perspective11,107 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2003Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research1,609 cited
  • 1978The Grasshopper: Games, Life and Utopia1,146 cited
  • 2002Over-scripting CSCL: The risks of blending collaborative learning with instructional design896 cited
  • 2009A Dialogical Approach to the Creation of New Knowledge in Organizations712 cited
  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline708 cited
  • 2014Gaming: The Future's Language359 cited
  • 2014Design games in codesign: as a tool, a mindset and a structure150 cited
  • 2014In Defence of a Magic Circle: The Social, Mental and Cultural Boundaries of Play142 cited
  • 1987Towards a Reconceptualization of Simulation: From Representation to Reality.131 cited
  • 2010Scripted collaboration in serious gaming for complex learning: Effects of multiple perspectives when acquiring water management skills100 cited
  • 2004The Architecture of Computerized Business Gaming Simulations77 cited
  • 2003Gaming and Simulation: Principles of a Science of Design76 cited
  • 2012

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Challenge of supporting vocational learning: Empowering collaboration in a scripted 3D game – How does teachers’ real-time orchestration make a difference?
50 cited
  • 2014Modeling Knowledge Co-Creation Games as Activity Systems2 cited
  • Cited by

    No citing works inside the corpus for this window.