SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Interaçao organizacional na sociedade em rede Os novos caminhos da comunicação na gestão das relações com os públicos
16 references·0 citing·35 second hop
Interaçao organizacional na sociedade em rede Os novos caminhos da comunicação na gestão das relações com os públicos (2016)Interaçao organizacional na sociedade em …Managing Public Relations (2023)Managing Public RelationsModernity and Self-Identity: Self and Society in the Late Modern Age (2020)Modernity and Self-Identity: …Communication and Persuasion: Central and Peripheral Routes to Attitude Change (2015)Communication and Persuasion:…Spreadable Media: Creating Value and Meaning in a Networked Culture (2014)Spreadable Media: Creating Va…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Communication Power (2009)Communication PowerBlogs, Wikipedia, Second Life, and beyond: from production to produsage (2009)Blogs, Wikipedia, Second Life…Groundswell: winning in a world transformed by social technologies (2008)Groundswell: winning in a wor…Wikinomics: how mass collaboration changes everything (2007)Wikinomics: how mass collabor…Ongoing Crisis Communication: Planning, Managing, and Responding (1999)Ongoing Crisis Communication:…The media and modernity: a social theory of the media (1996)The media and modernity: a so…Risk: a sociological theory (1993)Risk: a sociological theoryModernity and Self-Identity: Self and Society in the Late Modern Age. (1993)Modernity and Self-Identity: …Case Study Research: Design and Methods (1991)Case Study Research: Design a…Communication and Persuasion: Central and Peripheral Routes to Attitude Change (1988)Communication and Persuasion:…Case Study Research: Design and Methods (1984)Case Study Research: Design a…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Communication and Persuasion (1986)The Elaboration Likelihood Model of Persuasion (1986)Mood and judgment: The affect infusion model (AIM). (1995)The role of transportation in the persuasiveness of public narratives. (2000)Common Method Bias in Marketing: Causes, Mechanisms, and Procedural Remedies (2012)Advances in Consumer Research (2025)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Helping Crisis Managers Protect Reputational Assets (2002)Crisis and Emergency Risk Communication as an Integrative Model (2005)Crises and Crisis Management: Integration, Interpretation, and Research Development (2016)Theory Building From Cases: Opportunities And Challenges (2007)Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers (2015)Social Memory Studies: From “Collective Memory” to the Historical Sociology of Mnemonic Practices (1998)Four Phases of Mediatization: An Analysis of the Mediatization of Politics (2008)Tweets and the Streets : Social Media and Contemporary Activism (2012)What Is Agency? (1998)Communities of Practice and Social Learning Systems (2000)Modernization, cultural change, and democracy the human development sequence (2005)Knowledge Collaboration in Online Communities (2011)Marketing meets Web 2.0, social media, and creative consumers: Implications for international marketing strategy (2012)From rapid prototyping to home fabrication: How 3D printing is changing business model innovation (2015)Pathways to Adulthood in Changing Societies: Variability and Mechanisms in Life Course Perspective (2000)Motility: mobility as capital (2004)THE LOGIC OF CONNECTIVE ACTION (2012)Creativity and tourism (2011)Networks of outrage and hope: social movements in the internet age (2013)The Logic of Connective Action: Digital Media and the Personalization of Contentious Politics (2016)
this work references cited by second hop

References

  • 1984Case Study Research: Design and Methods81,948 cited
  • 1991Case Study Research: Design and Methods39,535 cited
  • 2020Modernity and Self-Identity: Self and Society in the Late Modern Age13,417 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2015Communication and Persuasion: Central and Peripheral Routes to Attitude Change4,993 cited
  • 1993Modernity and Self-Identity: Self and Society in the Late Modern Age.3,666 cited
  • 2007Wikinomics: how mass collaboration changes everything3,399 cited
  • 2009Communication Power2,639 cited
  • 1999Ongoing Crisis Communication: Planning, Managing, and Responding2,459 cited
  • 1996The media and modernity: a social theory of the media2,189 cited
  • 2009Blogs, Wikipedia, Second Life, and beyond: from production to produsage2,085 cited
  • 2014Spreadable Media: Creating Value and Meaning in a Networked Culture1,442 cited
  • 1993Risk: a sociological theory1,252 cited
  • 1988Communication and Persuasion: Central and Peripheral Routes to Attitude Change1,011 cited
  • 2008Groundswell: winning in a world transformed by social technologies787 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

  • 2023Managing Public Relations684 cited
  • Cited by

    No citing works inside the corpus for this window.