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Gamification in software engineering teamworks: A systematic literature review
13 references·1 citing·45 second hop
Gamification in software engineering teamworks: A systematic literature review (2016)Gamification in software engineering team…Work and Play (2016)Work and PlayTowards a gamification of industrial production (2015)Towards a gamification of ind…Towards a Competency-based Education with Gamification Design Elements (2015)Towards a Competency-based Ed…Gamiware: A Gamification Platform for Software Process Improvement (2015)Gamiware: A Gamification Plat…Design approaches for the gamification of production environments (2015)Design approaches for the gam…Applying gamification in the context of knowledge management (2015)Applying gamification in the …Increasing collaborative communications in a programming course with gamification (2014)Increasing collaborative comm…Gamification in educational software development (2014)Gamification in educational s…Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014)Enhancing software engineerin…An experience report on using gamification in technical higher education (2014)An experience report on using…Understanding gamification mechanisms for software development (2013)Understanding gamification me…A case study in the gamification of a university-level games development course (2013)A case study in the gamificat…The Gamification of SPICE (2012)The Gamification of SPICEThe Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps (2021)The Diversity of Gamification…After the Appraisal: A Systematic Survey of Process Improvement, its Benefits, and Factors that Influence Success. (1995)Gamification: Using Game Mechanics to Enhance eLearning (2011)Gamification and serious game approaches for adult literacy tablet software (2014)Gamification in the Workplace: A Systematic Literature Review (2017)Initiatives and challenges of using gamification in software engineering: A Systematic Mapping (2020)Total engagement: using games and virtual worlds to change the way people work and businesses compete (2010)Gamification. using game-design elements in non-gaming contexts (2011)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Gamification of Business Processes: Re-designing Work in Production and Service Industry (2015)Gamification of Production? A Study on the Acceptance of Gamified Work Processes in the Automotive Industry (2016)A novel social gamified collaboration platform enriched with shop-floor data and feedback for the improvement of the productivity, safety and engagement in factories (2019)Rules of Play: Game Design Fundamentals (2003)Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Reality is broken: why games make us better and how they can change the world (2012)Playing seriously – How gamification and social cues influence bank customers to use gamified e-business applications (2016)Main gamification concepts: A systematic mapping study (2019)Gamification in Science Education. A Systematic Review of the Literature (2021)From game design elements to gamefulness (2011)Defining gamification (2012)Gamification in Education: A Systematic Mapping Study (2015)Enhancing student learning experience with technology-mediated gamification: An empirical study (2018)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The Grasshopper: Games, Life and Utopia (1978)The Gamification of Learning: a Meta-analysis (2019)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The impact of gamification on students’ learning, engagement and behavior based on their personality traits (2020)How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective (2021)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The effect of virtual achievements on student engagement (2013)Gamification in computer programming : effects on learning, engagement, self-efficacy and intrinsic motivation (2017)Gamification in Software Engineering Education: An Empirical Study (2017)Badges in Social Media: A Social Psychological Perspective (2011)Gamification in Education: What, How, Why Bother? (2011)Gamification of Education: A Review of Literature (2014)For the Win: How Game Thinking Can Revolutionize Your Business (2012)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)A Simulation and Gamification Approach for IT Service Management Improvement (2016)Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design (2016)Gamification design frameworks: a systematic mapping study (2018)Motivations for social networking at work (2008)From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems (2017)Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism (2020)
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References

  • 2014An experience report on using gamification in technical higher education306 cited
  • 2013A case study in the gamification of a university-level games development course287 cited
  • 2013Understanding gamification mechanisms for software development140 cited
  • 2012The Gamification of SPICE83 cited
  • 2014Increasing collaborative communications in a programming course with gamification81 cited
  • 2014Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification72 cited
  • 2015Towards a gamification of industrial production64 cited
  • 2016Work and Play62 cited
  • 2015Design approaches for the gamification of production environments57 cited
  • 2015Gamiware: A Gamification Platform for Software Process Improvement40 cited
  • 2015Applying gamification in the context of knowledge management32 cited
  • 2014Gamification in educational software development31 cited
  • 2015Towards a Competency-based Education with Gamification Design Elements27 cited

Cited by

  • 2021The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps24 cited

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