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Workshops as a Research Methodology
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Workshops as a Research Methodology (2017)Workshops as a Research MethodologyDigitally gamified co-creation: enhancing community engagement in urban design through a participant-centric framework (2024)Digitally gamified co-creatio…The Impact of Sustainability on Co-Creation of Digital Public Services (2023)The Impact of Sustainability …Multiple-Stakeholder Perspectives on Accessibility Data and the Use of Socio-Technical Tools to Improve Sidewalk Accessibility (2023)Multiple-Stakeholder Perspect…Innovative collaboration and co-designing with Santhal and Mohli tribes of Dumka, India (2023)Innovative collaboration and …A multi-stakeholder perspective on inclusion in higher education: Ruling on fragile ground (2023)A multi-stakeholder perspecti…European Union Conceptualisation of Industry 5.0: Opportunities and Challenges for Transdisciplinary Engineering (2022)European Union Conceptualisat…Idea Exchange in The Pleats- The Pleating Workshop as a Research Method (2021)Idea Exchange in The Pleats- …Using Arts-Based Methods and Reflection to Support Postgraduate International Students' Wellbeing and Employability through Challenging Times (2020)Using Arts-Based Methods and …Applying a Place Making Sustainable Centres Framework to Transit Activated Corridors in Australian cities (2020)Applying a Place Making Susta…Towards utilizing Customer Data for Business Model Innovation: The Case of a German Manufacturer (2018)Towards utilizing Customer Da…Case Study Research: Design and Methods (1991)Firm Resources and Sustained Competitive Advantage (1991)Firm resources and sustained competitive advantage (2004)Competing paradigms in qualitative research. (1994)Ride On! Mobility Business Models for the Sharing Economy (2014)Urban agglomeration: An evolving concept of an emerging phenomenon (2017)Experiential Learning : Experience as the Source of Learning and Development (1983)The reflective practitioner: How professionals think in action (1984)The Reflective Practitioner: How Professionals Think in Action (1985)A teacher's guide to classroom research (1985)Researcher as Artist/Artist as Researcher (1995)Qualitative Research: The essential guide to theory and practice (2012)Applied Imagination: Principles and Procedures of Creative Thinking (1953)The Fourth Industrial Revolution (2017)Industry 5.0 and Human-Robot Co-working (2019)The Business Case for Corporate Social Responsibility: A Review of Concepts, Research and Practice (2010)A Systematic Review of Co-Creation and Co-Production: Embarking on the social innovation journey (2014)Transforming Our World: The 2030 Agenda for Sustainable Development (2018)Citizens’ conscious engagement in digital platforms: advancing public service delivery within the public service logic framework (2024)Collaborative Public Administration—A Dimension of Sustainable Development: Exploratory Study on Local Authorities in Romania (2024)Editorial: Co-creating future social services (2025)Qualitative Methods in Business Research (2008)Collaborative Design Management (2013)Co-design As Collaborative Research (2026)Three Approaches to Qualitative Content Analysis (2005)How Good is Volunteered Geographical Information? A Comparative Study of OpenStreetMap and Ordnance Survey Datasets (2010)Using Zoom Videoconferencing for Qualitative Data Collection: Perceptions and Experiences of Researchers and Participants (2019)Prioritizing Pathways Based on Satisfaction of Individuals Using Mobility Aids with Urban Road Infrastructure—Application of FSE and PROMETHEE II in Saudi Arabia (2024)User Perception-Based Optimal Route Selection for Vehicles of Disabled Persons in Urban Centers of Saudi Arabia (2024)The Foundations of Social Research: Meaning and Perspective in the Research Process (1998)Basics of Qualitative Research: Techniques and Procedures for Developing Grounded Theory (2010)Constructing grounded theory (2014)Fundamentals of game design (2010)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Social Science Research: Principles, Methods and Practices (2019)Participatory Planning and Gamification: Insights from Hungary (2025)
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  • 2023The Impact of Sustainability on Co-Creation of Digital Public Services35 cited
  • 2023A multi-stakeholder perspective on inclusion in higher education: Ruling on fragile ground33 cited
  • 2024Digitally gamified co-creation: enhancing community engagement in urban design through a participant-centric framework30 cited
  • 2020Using Arts-Based Methods and Reflection to Support Postgraduate International Students' Wellbeing and Employability through Challenging Times18 cited
  • 2018Towards utilizing Customer Data for Business Model Innovation: The Case of a German Manufacturer17 cited
  • 2023Multiple-Stakeholder Perspectives on Accessibility Data and the Use of Socio-Technical Tools to Improve Sidewalk Accessibility10 cited
  • 2022European Union Conceptualisation of Industry 5.0: Opportunities and Challenges for Transdisciplinary Engineering9 cited
  • 2020Applying a Place Making Sustainable Centres Framework to Transit Activated Corridors in Australian cities7 cited
  • 2021Idea Exchange in The Pleats- The Pleating Workshop as a Research Method2 cited
  • 2023Innovative collaboration and co-designing with Santhal and Mohli tribes of Dumka, India2 cited

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