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How Gamification Affects Physical Activity
11 references·8 citing·54 second hop
How Gamification Affects Physical Activity (2017)How Gamification Affects Physical ActivityA Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)A Review of Mobile Location-b…Large-scale Analysis of Counseling Conversations: An Application of Natural Language Processing to Mental Health (2016)Large-scale Analysis of Couns…Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media (2016)Discovering Shifts to Suicida…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits (2011)Exergames for Physical Educat…Serious games for health (2010)Serious games for healthDo Women Shy Away From Competition? Do Men Compete Too Much? (2007)Do Women Shy Away From Compet…Considerations for the design of exergames (2007)Considerations for the design…Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game (2006)Fish’n’Steps: Encouraging Phy…Gender and Competition at a Young Age (2004)Gender and Competition at a Y…Competition and Intrinsic Motivation in Physical Activity: A Comparison of Two Groups (2003)Competition and Intrinsic Mot…Understanding the Impact of Long-Term Memory on Self-Disclosure with Large Language Model-Driven Chatbots for Public Health Intervention (2024)Understanding the Impact of L…Gamified Challenges in Online Weight-Loss Communities (2022)Gamified Challenges in Online…A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges (2021)A Survey on Gamification for …Health Wearables, Gamification, and Healthful Activity (2019)Health Wearables, Gamificatio…Game elements from literature review of gamification in healthcare context (2019)Game elements from literature…Maintenance of behaviour change following a community-wide gamification based physical activity intervention (2018)Maintenance of behaviour chan…Impact of location-based games on phone usage and movement (2017)Impact of location-based game…Harnessing the Web for Population-Scale Physiological Sensing (2017)Harnessing the Web for Popula…Self-efficacy mechanism in human agency. 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this work references cited by second hop

References

  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2007Do Women Shy Away From Competition? Do Men Compete Too Much?3,185 cited
  • 2006Fish’n’Steps: Encouraging Physical Activity with an Interactive Computer Game853 cited
  • 2004Gender and Competition at a Young Age756 cited
  • 2016Discovering Shifts to Suicidal Ideation from Mental Health Content in Social Media683 cited
  • 2011Exergames for Physical Education Courses: Physical, Social, and Cognitive Benefits453 cited
  • 2007Considerations for the design of exergames371 cited
  • 2016Large-scale Analysis of Counseling Conversations: An Application of Natural Language Processing to Mental Health323 cited
  • 2010Serious games for health200 cited
  • 2020A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces158 cited
  • 2003Competition and Intrinsic Motivation in Physical Activity: A Comparison of Two Groups147 cited

Cited by

  • 2021A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges73 cited
  • 2024Understanding the Impact of Long-Term Memory on Self-Disclosure with Large Language Model-Driven Chatbots for Public Health Intervention73 cited
  • 2019Health Wearables, Gamification, and Healthful Activity

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62 cited
  • 2017Harnessing the Web for Population-Scale Physiological Sensing50 cited
  • 2019Game elements from literature review of gamification in healthcare context48 cited
  • 2018Maintenance of behaviour change following a community-wide gamification based physical activity intervention44 cited
  • 2022Gamified Challenges in Online Weight-Loss Communities36 cited
  • 2017Impact of location-based games on phone usage and movement13 cited