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Governments Should Play Games
16 references·9 citing·45 second hop
Governments Should Play Games (2016)Governments Should Play GamesThe Electronic Journal of e-Government (2021)The Electronic Journal of e-G…Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Challenging games help studen…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Developing a Theory of Gamified Learning (2014)Developing a Theory of Gamifi…A RECIPE for Meaningful Gamification (2014)A RECIPE for Meaningful Gamif…Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013)Transforming homo economicus …Gamification (2012)GamificationA User-Centered Theoretical Framework for Meaningful Gamification (2012)A User-Centered Theoretical F…From game design elements to gamefulness (2011)From game design elements to …A casual revolution: reinventing video games and their players (2010)A casual revolution: reinvent…Intrinsic Need Satisfaction: A Motivational Basis of Performance and Weil‐Being in Two Work Settings 1 (2004)Intrinsic Need Satisfaction: …Handbook of Self-Determination Research (2004)Handbook of Self-Determinatio…Characterizing e-participation in policy-making (2004)Characterizing e-participatio…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Building a practically useful…Deepening Democracy: Innovations in Empowered Participatory Governance (2001)Deepening Democracy: Innovati…The Mechanisms Of Governance (1996)The Mechanisms Of GovernanceCritical Success Factors of Participatory Community Planning with Geospatial Digital Participatory Platforms (2025)Critical Success Factors of P…Advancing Gamification Research and Practice with Three Underexplored Ideas in Self-Determination Theory (2024)Advancing Gamification Resear…Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers (2023)Exploring the Impact of Gamif…An empirical investigation of repeated donations on crowdfunding platforms during COVID-19 (2023)An empirical investigation of…Reason against the machine? Future directions for mass online deliberation (2022)Reason against the machine? F…Opening the black box of gameful experience: Implications for gamification process design (2019)Opening the black box of game…Gamification of E-Participation: A Literature Review (2019)Gamification of E-Participati…Do Badges Affect Intrinsic Motivation in Introductory Programming Students? (2019)Do Badges Affect Intrinsic Mo…Gamification for Education: Review of Current Publications (2018)Gamification for Education: R…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Effectiveness of L2 Instruction: A Research Synthesis and Quantitative Meta‐analysis (2000)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification of task performance with leaderboards: A goal setting experiment (2015)Gamification of health professions education: a systematic review (2020)Gamification in Science Education. A Systematic Review of the Literature (2021)Two Faces of Power (1962)Deliberative Policy Analysis (2003)Varieties of Participation in Complex Governance (2006)Collaborative Governance in Theory and Practice (2007)Considerations on Representative Government (2010)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Why Teachers Adopt a Controlling Motivating Style Toward Students and How They Can Become More Autonomy Supportive (2009)When helping helps: Autonomous motivation for prosocial behavior and its influence on well-being for the helper and recipient. 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(2003)Gamified learning in higher education: A systematic review of the literature (2018)The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system (2019)Enhancing user engagement: The role of gamification in mobile apps (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Prospect Theory: An Analysis of Decision under Risk (1979)Self-efficacy: the exercise of control (1997)New Directions in Goal-Setting Theory (2006)The Psychological Distance of Climate Change (2011)Motivation and social cognitive theory (2019)Do you identify as a gamer? Gender, race, sexuality, and gamer identity (2011)The Gamification of Advertising: Analysis and Research Directions of In-Game Advertising, Advergames, and Advertising in Social Network Games (2013)Player Types: A Meta-synthesis (2014)Transaction Cost Economics: How It Works; Where It is Headed (1998)‘Governance’ as a bridge between disciplines: Cross‐disciplinary inspiration regarding shifts in governance and problems of governability, accountability and legitimacy (2004)Is knowledge power? Knowledge flows, subsidiary power and rent-seeking within MNCs (2004)Les passions de l'âme: On obsessive and harmonious passion. (2003)Pursuing Happiness: The Architecture of Sustainable Change (2005)Self‐determination theory and work motivation (2005)
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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2002Building a practically useful theory of goal setting and task motivation: A 35-year odyssey.7,759 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2004Handbook of Self-Determination Research4,542 cited
  • 1996The Mechanisms Of Governance3,245 cited
  • 2004Intrinsic Need Satisfaction: A Motivational Basis of Performance and Weil‐Being in Two Work Settings 11,882 cited
  • 2001Deepening Democracy: Innovations in Empowered Participatory Governance1,717 cited
  • 2015Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning1,710 cited
  • 2014Developing a Theory of Gamified Learning915 cited
  • 2010A casual revolution: reinventing video games and their players884 cited
  • 2004Characterizing e-participation in policy-making808 cited
  • 2012Gamification726 cited
  • 2013Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service687 cited
  • 2014A RECIPE for Meaningful Gamification674 cited
  • 2012A User-Centered Theoretical Framework for Meaningful Gamification

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563 cited
  • 2021The Electronic Journal of e-Government555 cited
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    • 2018Gamification for Education: Review of Current Publications49 cited
    • 2022Reason against the machine? Future directions for mass online deliberation33 cited
    • 2023An empirical investigation of repeated donations on crowdfunding platforms during COVID-1923 cited
    • 2025Critical Success Factors of Participatory Community Planning with Geospatial Digital Participatory Platforms7 cited