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Kahoot, Quizizz, and Google Forms are learning technology opens for new ways of teaching in the classroom. The teachers' laptops connected to a video projector, access to wireless network and the students smartphones, tablets or laptops can be utilized to enhance the interaction between the teacher and students, as well as boost the students motivation, engagement and learning. This paper shows the results from investigating the effect of using Kahoot, Quizizz, and Google Forms in classroom on how the students' perception of concentration, engagement, enjoyment, perceived learning, motivation, and satisfaction. The results show that students learned something from doing the quiz via Kahoot, Quizizz and Google Forms. But, there are significant differences in the concentration, engagement, enjoyment, motivation, and satisfaction. Kahoot and Quizizz has presented a lot of positives over Google forms when used in the classroom.
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Stored only when both papers are in the corpus — 274 citations exist upstream.
Papers that cite the same references — the relational fallback while embeddings are still backfilling.
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