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CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics
16 references·0 citing·46 second hop
CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics (2017)CREATING EVALUATION PROFILES FOR GAMES DE…Mapping learning and game mechanics for serious games analysis (2014)Mapping learning and game mec…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Tacit and Explicit Knowledge (2010)Tacit and Explicit KnowledgeSerious Games, Debriefing, and Simulation/Gaming as a Discipline (2010)Serious Games, Debriefing, an…The Anatomy of a Design Theory (2007)The Anatomy of a Design TheoryA Design Science Research Methodology for Information Systems Research (2007)A Design Science Research Met…Doing interpretive research (2006)Doing interpretive researchLearning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Learning Styles and Learning …How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Design Science in Information Systems Research1 (2004)Design Science in Information…Design science in information systems research (2004)Design science in information…Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,2 (2001)Review : Knowledge Management…Interpretive case studies in IS research: nature and method (1995)Interpretive case studies in …Interpreting information systems in organizations (1995)Interpreting information syst…Technological frames (1994)Technological framesInterpreting Information Systems in Organizations. (1993)Interpreting Information Syst…THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Case Study Research: Design and Methods (1984)The Nature of Theory in Information Systems1 (2006)Does Sample Size Matter in Qualitative Research?: A Review of Qualitative Interviews in is Research (2013)The Interpretation of Cultures (2017)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Firm Resources and Sustained Competitive Advantage (1991)Analyzing the Past to Prepare for the Future: Writing a Literature Review (2002)Firm resources and sustained competitive advantage (2004)Understanding knowledge sharing in virtual communities: An integration of social capital and social cognitive theories (2006)Knowledge sharing: A review and directions for future research (2009)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Interpretation of Cultures (1974)Pragmatism vs interpretivism in qualitative information systems research (2011)Bridging the Qualitative–Quantitative Divide: Guidelines for Conducting Mixed Methods Research in Information Systems1 (2013)Qualitative Case Study Guidelines (2014)The Constitution of Society. 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References

  • 2004Design Science in Information Systems Research110,671 cited
  • 2001Review : Knowledge Management and Knowledge Management Systems: Conceptual Foundations And Research Issues1,210,343 cited
  • 2004Design science in information systems research8,253 cited
  • 2007A Design Science Research Methodology for Information Systems Research7,798 cited
  • 2005Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education5,404 cited
  • 1995Interpretive case studies in IS research: nature and method3,834 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games3,220 cited
  • 2006Doing interpretive research2,216 cited
  • 1995Interpreting information systems in organizations2,014 cited
  • 1994Technological frames1,735 cited
  • 2007The Anatomy of a Design Theory1,518 cited
  • 2014Mapping learning and game mechanics for serious games analysis988 cited
  • 2010Tacit and Explicit Knowledge949 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?849 cited
  • 1993Interpreting Information Systems in Organizations.849 cited

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  • 2010Serious Games, Debriefing, and Simulation/Gaming as a Discipline794 cited
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