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Feeling alienated – teachers using immersive digital games in classrooms
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Feeling alienated – teachers using immersive digital games in classrooms (2017)Feeling alienated – teachers using immers…The Coding Manual for Qualitative Researchers (2022)The Coding Manual for Qualita…Diffusion of Innovations 1 (2019)Diffusion of Innovations 1Video Games Do Affect Social Outcomes (2014)Video Games Do Affect Social …The Ecology of Games: Connecting Youth, Games and Learning (2009)The Ecology of Games: Connect…Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory (2008)Basics of Qualitative Researc…Teaching the Virtual Generation. (2007)Teaching the Virtual Generati…Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. (2006)Digital Game-Based Learning: …Constructing grounded theory. A practical guide through qualitative analysis (2006)Constructing grounded theory.…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Qualitative data: an introduction to coding and analysis (2004)Qualitative data: an introduc…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Diffusion of innovations. (2003)Diffusion of innovations.Students' Need for Belonging in the School Community (2000)Students' Need for Belonging …Social relationships and motivation in middle school: The role of parents, teachers, and peers. (1998)Social relationships and moti…Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)Seriously considering play: D…Classroom Belonging among Early Adolescent Students (1993)Classroom Belonging among Ear…The Interpretation of Cultures: Selected Essays. (1975)Qualitative Data Analysis: A User Friendly Guide for Social Scientists (1993)Summarizing 25 Years of Research on Men's Gender Role Conflict Using the Gender Role Conflict Scale (2008)Thinking about the Coding Process in Qualitative Data Analysis (2018)Platform-Capital’s ‘App-etite’ for Control: A Labour Process Analysis of Food-Delivery Work in Australia (2019)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Experience and Education (1986)Handbook of research on teaching (1986)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Enhancing school-based prevention and youth development through coordinated social, emotional, and academic learning. (2003)School Climate: Research, Policy, Practice, and Teacher Education (2009)A Review of School Climate Research (2013)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Stress, social support, and the buffering hypothesis. (1985)A social-cognitive approach to motivation and personality. (1988)The Prosocial Classroom: Teacher Social and Emotional Competence in Relation to Student and Classroom Outcomes (2008)The Influence of Affective Teacher–Student Relationships on Students’ School Engagement and Achievement (2011)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)Qualitative Research: A Guide to Design and Implementation (2009)Qualitative Content Analysis (2014)Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Defining digital transformation: Results from expert interviews (2019)Grounded theory research: A design framework for novice researchers (2019)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The Strength of Weak Ties (1973)User Acceptance of Information Technology: Toward A Unified View1 (2003)Is innovation always beneficial? A meta-analysis of the relationship between innovation and performance in SMEs (2010)Diffusion of Innovations (2015)Mobile payment: Understanding the determinants of customer adoption and intention to recommend the technology (2016)Document Analysis as a Qualitative Research Method (2009)Characteristics of Qualitative Descriptive Studies: A Systematic Review (2016)Routledge Handbook of Qualitative Research in Sport and Exercise (2016)What's in a name? Qualitative description revisited (2009)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)One size fits all? What counts as quality practice in (reflexive) thematic analysis? (2020)
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References

  • 2019Diffusion of Innovations 137,320 cited
  • 2003Diffusion of innovations.13,723 cited
  • 2008Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory12,155 cited
  • 2022The Coding Manual for Qualitative Researchers10,828 cited
  • 2006Constructing grounded theory. A practical guide through qualitative analysis6,862 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2004Qualitative data: an introduction to coding and analysis2,640 cited
  • 2000Students' Need for Belonging in the School Community2,495 cited
  • 1998Social relationships and motivation in middle school: The role of parents, teachers, and peers.1,826 cited
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  • 2006Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless.1,172 cited
  • 1996Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games999 cited
  • 2014Video Games Do Affect Social Outcomes637 cited
  • 2009The Ecology of Games: Connecting Youth, Games and Learning

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427 cited
  • 2007Teaching the Virtual Generation.328 cited
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