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Graphic Novels: A Brief History, Their Use in Business Education, and the Potential for Negotiation Pedagogy
13 references·1 citing·48 second hop
Graphic Novels: A Brief History, Their Use in Business Education, and the Potential for Negotiation Pedagogy (2017)Graphic Novels: A Brief History, Their Us…An Exploration of the Structure of Effective Apologies (2016)An Exploration of the Structu…From Comic Strips to Graphic Novels (2015)From Comic Strips to Graphic …Humanising illness: presenting health information in educational comics (2014)Humanising illness: presentin…Graphic Presentation (2013)Graphic PresentationGames, Claims, and New Frames: Rethinking the Use of Simulation in Negotiation Education (2013)Games, Claims, and New Frames…Graphic Journeys: Graphic Novels' Representations of Immigrant Experiences (2010)Graphic Journeys: Graphic Nov…The Graphic Novel: a “Cool” Format for Communicating to Generation Y (2009)The Graphic Novel: a “Cool” F…Critical Literacies and Graphic Novels for English‐Language Learners: Teaching Maus (2009)Critical Literacies and Graph…X-Men Ethics: Using Comic Books to Teach Business Ethics (2007)X-Men Ethics: Using Comic Boo…Graphic Novels for Multiple Literacies. (2002)Graphic Novels for Multiple L…Teaching Multiliteracies Across the Curriculum: Changing Contexts of Text and Image in Classroom Practice (2001)Teaching Multiliteracies Acro…Analysis of Computerized Visual Skills: Relationships to Intellectual Skills and Achievement (1999)Analysis of Computerized Visu…We Acquire Vocabulary and Spelling by Reading: Additional Evidence for the Input Hypothesis (1989)We Acquire Vocabulary and Spe…Sita-centric Revisionism in Sita’s Ramayana, Androcentric Encoding and Conceptualizing the Diasporic abla nari (2021)Sita-centric Revisionism in S…Syntactic Structures (1957)ASPECTS OF THE THEORY OF SYNTAX (1964)The Modularity of Mind (1983)The Role of the Linguistic Environment in Second Language Acquisition (1996)Vocabulary Learning Strategies and Language Learning Outcomes (1996)To read or not to read: A meta-analysis of print exposure from infancy to early adulthood. 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Confronting the Accountability Culture (2012)Management and the Learning Process (1976)The Effectiveness of Games for Educational Purposes: A Review of Recent Research (1992)Learning Negotiation Skills: Four Models of Knowledge Creation and Transfer (2003)Training Young Lawyers in the European Mediation Framework: It's Time to Devise a New Pedagogy for Conflict Management and Dispute Resolution (2016)Using a Corporate Partnership to Enhance Learning in a Sourcing Negotiation Role‐Play (2017)Teaching Global Competence: Challenges and Opportunities (2022)The Gutenberg Galaxy: The Making of Typographic Man (1963)Understanding Media: The Extensions of Man (1964)Organizational Information Requirements, Media Richness and Structural Design (1986)An Overview of Comic Books as an Educational Tool and Implications for Pharmacy (2016)Occupational safety and visual communication: User-centred design of safety training material for migrant farmworkers in Italy (2018)Requests and Apologies: A Cross-Cultural Study of Speech Act Realization Patterns (CCSARP)1 (1984)Cheap Talk (1996)Removing the Shadow of Suspicion: The Effects of Apology Versus Denial for Repairing Competence- Versus Integrity-Based Trust Violations. (2004)Listen to their heart: Why does active listening enhance customer satisfaction after a service failure? (2021)Embracing Complexity: A Review of Negotiation Research (2022)The theory of mind and human–robot trust repair (2023)Maus, a survivor's tale (1986)Bringing Graphic Novels into a School's Curriculum (2004)Engagement in Reading: Lessons Learned From Three PISA Countries (2007)Critical Discourse Analysis. Theory and Interdisciplinarity. (2003)Multimodality and Literacy in School Classrooms (2008)Writing in Multimodal Texts (2008)“A Word to You Feminist Women”: The Parallel Legacies of Feminism and Underground Comics (2018)E-Graphic Novels (2018)The Cambridge History of the Graphic Novel (2018)
this work references cited by second hop

References

  • 1989We Acquire Vocabulary and Spelling by Reading: Additional Evidence for the Input Hypothesis1,403 cited
  • 2001Teaching Multiliteracies Across the Curriculum: Changing Contexts of Text and Image in Classroom Practice500 cited
  • 2009Critical Literacies and Graphic Novels for English‐Language Learners: Teaching Maus160 cited
  • 2016An Exploration of the Structure of Effective Apologies139 cited
  • 2002Graphic Novels for Multiple Literacies.115 cited
  • 2007X-Men Ethics: Using Comic Books to Teach Business Ethics100 cited
  • 2009The Graphic Novel: a “Cool” Format for Communicating to Generation Y71 cited
  • 2010Graphic Journeys: Graphic Novels' Representations of Immigrant Experiences65 cited
  • 2013Games, Claims, and New Frames: Rethinking the Use of Simulation in Negotiation Education59 cited
  • 2015From Comic Strips to Graphic Novels56 cited
  • 2013Graphic Presentation50 cited
  • 2014Humanising illness: presenting health information in educational comics48 cited
  • 1999Analysis of Computerized Visual Skills: Relationships to Intellectual Skills and Achievement31 cited

Cited by

  • 2021Sita-centric Revisionism in Sita’s Ramayana, Androcentric Encoding and Conceptualizing the Diasporic abla nari5 cited

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