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Reality in the Classroom: Teaching Critical Thinking with Scenarios
16 references·1 citing·48 second hop
Reality in the Classroom: Teaching Critical Thinking with Scenarios (2017)Reality in the Classroom: Teaching Critic…Strategies for Teaching Students to Think Critically (2014)Strategies for Teaching Stude…Using clickers in class. The role of interactivity, active collaborative learning and engagement in learning performance (2012)Using clickers in class. The …Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century (2012)Education for Life and Work: …Generic Skills for Hospitality Management: A Comparative Study of Management Expectations and Student Perceptions (2006)Generic Skills for Hospitalit…Bridging the Divide Between Theory and Practice (2005)Bridging the Divide Between T…An Industry-Driven Model of Hospitality Curriculum for Programs Housed in Accredited Colleges of Business: Part II (2005)An Industry-Driven Model of H…An Industry-Driven Model of Hospitality Curriculum for Programs Housed in Accredited Colleges of Business (2004)An Industry-Driven Model of H…Future of Hotel Education: Required Program Content Areas for Graduates of U. S. Hospitality Programs Beyond the Year 2000 – Part Two (2003)Future of Hotel Education: Re…Applications of Role-Playing in Tourism Management Teaching: An Evaluation of a Learning Method (2003)Applications of Role-Playing …Reflexive Dialogical Practice in Management Learning (2002)Reflexive Dialogical Practice…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…Future of Hotel Education: Required Skills and Knowledge for Graduates of U.S. Hospitality Programs Beyond the Year 2000 - Part One (2001)Future of Hotel Education: Re…Teaching critical thinking for transfer across domains. (1998)Teaching critical thinking fo…Teaching critical thinking for transfer across domains: Disposition, skills, structure training, and metacognitive monitoring. (1998)Teaching critical thinking fo…Critical Thinking and Subject Specificity: Clarification and Needed Research (1989)Critical Thinking and Subject…Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Collaborative Learning in Hospitality Education: A Process-orientation Case Study (2022)Collaborative Learning in Hos…Situated Learning: Legitimate Peripheral Participation. 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(1984)Cultural Literacy: What Every American Needs to Know (1987)Education and Learning to Think (1987)Teachers' Beliefs about Teaching and Learning: A Constructivist Perspective (1992)Instructional Interventions Affecting Critical Thinking Skills and Dispositions: A Stage 1 Meta-Analysis (2008)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Meta-analysis in social research (1982)Statistical Methods for Meta-Analysis. 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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2012Education for Life and Work: Developing Transferable Knowledge and Skills in the 21st Century2,035 cited
  • 1998Teaching critical thinking for transfer across domains.1,149 cited
  • 1998Teaching critical thinking for transfer across domains: Disposition, skills, structure training, and metacognitive monitoring.1,117 cited
  • 1989Critical Thinking and Subject Specificity: Clarification and Needed Research1,056 cited
  • 2014Strategies for Teaching Students to Think Critically929 cited
  • 2002Reflexive Dialogical Practice in Management Learning611 cited
  • 2012Using clickers in class. The role of interactivity, active collaborative learning and engagement in learning performance560 cited
  • 2005Bridging the Divide Between Theory and Practice141 cited
  • 2006Generic Skills for Hospitality Management: A Comparative Study of Management Expectations and Student Perceptions141 cited
  • 2001Future of Hotel Education: Required Skills and Knowledge for Graduates of U.S. Hospitality Programs Beyond the Year 2000 - Part One109 cited
  • 2004An Industry-Driven Model of Hospitality Curriculum for Programs Housed in Accredited Colleges of Business85 cited
  • 2003

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Applications of Role-Playing in Tourism Management Teaching: An Evaluation of a Learning Method
74 cited
  • 2005An Industry-Driven Model of Hospitality Curriculum for Programs Housed in Accredited Colleges of Business: Part II61 cited
  • 2003Future of Hotel Education: Required Program Content Areas for Graduates of U. S. Hospitality Programs Beyond the Year 2000 – Part Two53 cited
  • Cited by

    • 2022Collaborative Learning in Hospitality Education: A Process-orientation Case Study6 cited