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The Use of Gamification in Distance Education: A Web-Based Gamified Quiz Application
16 references·1 citing·28 second hop
The Use of Gamification in Distance Education: A Web-Based Gamified Quiz Application (2017)The Use of Gamification in Distance Educa…Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …From game design elements to gamefulness (2011)From game design elements to …Qualitative Research: A Guide to Design and Implementation (2009)Qualitative Research: A Guide…Reassembling the social: An introduction to actor‐network‐theory (2008)Reassembling the social: An i…Reassembling the Social (2005)Reassembling the SocialQualitative inquiry and research design: choosing among five traditions. (1998)Qualitative inquiry and resea…Goal and Self-Evaluative Influences During Children’s Cognitive Skill Learning (1996)Goal and Self-Evaluative Infl…Distance education : a systems view (1996)Distance education : a system…Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (1994)Research Design: Qualitative,…Educational Research: Fundamentals for the Consumer (1991)Educational Research: Fundame…Qualitative evaluation and research methods (1990)Qualitative evaluation and re…Case Study Research: Design and Methods (1984)Case Study Research: Design a…Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Does gamification improve stu…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)GameFlow (2005)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Metodologi Penelitian Kualitatif (2022)The Coding Manual for Qualitative Researchers (2022)A Step-by-Step Process of Thematic Analysis to Develop a Conceptual Model in Qualitative Research (2023)Mixed Methods Research: A Research Paradigm Whose Time Has Come (2004)Qualitative research: Methods in the social sciences (2006)Document Analysis as a Qualitative Research Method (2009)Gamification in theory and action: A survey (2014)Using Mixed-Methods Sequential Explanatory Design: From Theory to Practice (2005)Case study research: design and methods (2011)What is Qualitative in Qualitative Research (2019)10 Sociomateriality: Challenging the Separation of Technology, Work and Organization (2008)The Politics and Poetics of Infrastructure (2013)Institutions and axioms: an extension and update of service-dominant logic (2015)Determining Validity in Qualitative Inquiry (2000)How Many Interviews Are Enough? (2005)A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)The qualitative content analysis process (2008)Sociomaterial Practices: Exploring Technology at Work (2007)THE LOGIC OF CONNECTIVE ACTION (2012)
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References

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  • 1990Qualitative evaluation and research methods24,203 cited
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  • 1998Qualitative inquiry and research design: choosing among five traditions.18,565 cited
  • 2005Reassembling the Social17,209 cited
  • 2011From game design elements to gamefulness11,928 cited
  • 2008Reassembling the social: An introduction to actor‐network‐theory7,617 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,696 cited
  • 1996Distance education : a systems view2,674 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,378 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
  • 1991Educational Research: Fundamentals for the Consumer1,261 cited

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1996
Goal and Self-Evaluative Influences During Children’s Cognitive Skill Learning
653 cited

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  • 2020Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts993 cited