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Designing an Interactive Learning to Enrich Children’s Experience in Museum Visit
7 references·0 citing·27 second hop
Designing an Interactive Learning to Enrich Children’s Experience in Museum Visit (2017)Designing an Interactive Learning to Enri…Measuring enjoyment of an interactive museum experience (2012)Measuring enjoyment of an int…Enriching Children's Experiences During and After a Museum Visit (2012)Enriching Children's Experien…MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning (2009)MuseumScouts: Exploring how s…Children in the Museum: an Environment for Collaborative Storytelling (2007)Children in the Museum: an En…Mystery at the museum (2005)Mystery at the museumDesigning ubiquitous computing to enhance children's interaction in museums (2005)Designing ubiquitous computin…Can Museums be All Things to All People?: Missions, Goals, and Marketing's Role (2000)Can Museums be All Things to …Effects of podcast tours on tourist experiences in a national park (2011)How do consumers co-create their experiences? An exploration in the heritage sector (2013)An Examination Of The Museum Experience Based On Pine And Gilmore's Experience Economy Realms (2015)The Museum Experience (2016)A study of user experiences mediated by nomadic web content in a museum (2003)Learning to collaborate: Designing collaboration in a 3-D game environment (2006)Designing an electronic guidebook for learning engagement in a museum of history (2009)A Review of Mobile Location-based Games for Learning across Physical and Virtual Spaces (2020)Children as computer users: the case of collaborative learning (1998)Revisiting the visit: (2002)"Playing with" museum exhibits (2009)Perspectives on Object-Centered Learning in Museums (2002)Research on students and museums: Looking more closely at the students in school groups (2004)Using thematic analysis in psychology (2006)The study on integrating WebQuest with mobile learning for environmental education (2010)Smart learning environments for a smart city: from the perspective of lifelong and lifewide learning (2017)Promoting Social Creativity in Science Education With Digital Technology to Overcome Inequalities: A Scoping Review (2019)Experience and Education (1986)Hands-On Exhibitions: Managing Interactive Museums and Science Centres (1998)Learning Conversations in Museums (2003)Interaction Design and Children (2007)Participatory design at the museum (2010)Supporting group interactions in museum visiting (2014)Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity (2025)Museum website features, aesthetics, and visitors’ impressions: a case study of four museums (2015)Human-exhibition interaction (HEI) in designing exhibitions: A systematic literature review (2018)Turning Your Book into a Game (2019)
this work references cited by second hop

References

  • 2000Can Museums be All Things to All People?: Missions, Goals, and Marketing's Role274 cited
  • 2005Mystery at the museum125 cited
  • 2009MuseumScouts: Exploring how schools, museums and interactive technologies can work together to support learning72 cited
  • 2005Designing ubiquitous computing to enhance children's interaction in museums71 cited
  • 2012Measuring enjoyment of an interactive museum experience43 cited
  • 2007Children in the Museum: an Environment for Collaborative Storytelling32 cited
  • 2012Enriching Children's Experiences During and After a Museum Visit2 cited

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