SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
How Computer Games Can Improve Your Health and Fitness
7 references·1 citing·33 second hop
How Computer Games Can Improve Your Health and Fitness (2014)How Computer Games Can Improve Your Healt…Visual complexity, player experience, performance and physical exertion in motion-based games for older adults (2013)Visual complexity, player exp…Adaptive difficulty in exergames for Parkinson's disease patients (2013)Adaptive difficulty in exerga…Serious games for health (2010)Serious games for healthFrontiers of a paradigm (2010)Frontiers of a paradigmDigital game design for elderly users (2007)Digital game design for elder…Serious Games (1970)Serious GamesHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Modulation of Physiological Responses and Activity Levels during Exergame Experiences (2016)Modulation of Physiological R…Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A'S, Praise, and Other Bribes (1999)Evaluating singleplayer and multiplayer in human computation games (2017)Considerations for the design of exergames (2007)Playing for Real (2008)Exploring the potential of computer and video games for health and physical education: A literature review (2009)Personalized and Adaptive Serious Games (2016)How Gamification Affects Physical Activity (2017)Developing Theory-Driven, Evidence-Based Serious Games for Health: Framework Based on Research Community Insights (2019)Motivational processes affecting learning. (1986)Designing for Older Adults (2004)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Demographic differences in perceived benefits from gamification (2014)Why do people play games? A meta-analysis (2017)The virtual reality hardware acceptance model (VR-HAM): Extending and individuating the technology acceptance model (TAM) for virtual reality hardware (2018)Measuring emotion: The self-assessment manikin and the semantic differential (1994)Flow in games (and everything else) (2007)A Scoping Review of Digital Gaming Research Involving Older Adults Aged 85 and Older (2016)Design Strategies for Gamified Physical Activity Applications for Older Adults (2016)Expand your comfort zone! smart urban objects to promote safety in public spaces for older adults (2016)Handbook of the Psychology of Aging (2016)Fundamentals of physiological computing (2008)Full-body motion-based game interaction for older adults (2012)Flow: the psychology of optimal experience (1990)Fundamentals of game design (2010)Anpassbare Computerspiele für Senioren (2014)From exergames to immersive virtual reality systems: serious games for supporting older adults (2021)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)From game design elements to gamefulness (2011)An Overview of Serious Games (2014)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)
this work references cited by second hop

References

  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1970Serious Games921 cited
  • 2007Digital game design for elderly users536 cited
  • 2010Serious games for health200 cited
  • 2010Frontiers of a paradigm58 cited
  • 2013Visual complexity, player experience, performance and physical exertion in motion-based games for older adults48 cited
  • 2013Adaptive difficulty in exergames for Parkinson's disease patients31 cited

Cited by

  • 2016Modulation of Physiological Responses and Activity Levels during Exergame Experiences21 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work