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Serious Game Design and Development: Technologies for Training and Learning
8 references·1 citing·36 second hop
Serious Game Design and Development: Technologies for Training and Learning (2010)Serious Game Design and Development: Tech…Trattato della pittura (2009)Trattato della pitturaDigital game design for elderly users (2007)Digital game design for elder…The 'shared manifold' hypothesis: From mirror neurons to empathy (2001)The 'shared manifold' hypothe…VIDEO GAMES AND THE ELDERLY (1997)VIDEO GAMES AND THE ELDERLYMRI-based measurement of hippocampal volume in patients with combat- related posttraumatic stress disorder (1995)MRI-based measurement of hipp…Computer games for the elderly (1990)Computer games for the elderlyMICROCOMPUTERS AND THE ELDERLY: NEW DIRECTIONS FOR SELF‐SUFFICIENCY AND LIFE‐LONG LEARNING (1983)MICROCOMPUTERS AND THE ELDERL…Computer Games for the Frail Elderly (1983)Computer Games for the Frail …Educational Use of Computer Games: Where We Are, and What’s Next (2012)Educational Use of Computer G…The Intraclass Correlation Coefficient as a Measure of Reliability (1966)Smaller hippocampal volume predicts pathologic vulnerability to psychological trauma (2002)Psychobiological Mechanisms of Resilience and Vulnerability: Implications for Successful Adaptation to Extreme Stress (2004)The Neurocircuitry of Fear, Stress, and Anxiety Disorders (2009)Handbook of the Psychology of Aging (1978)Life-Span Developmental Psychology (1980)Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly (2008)Seniors and Information Technology: Are We Shrinking The Digital Divide? (2008)GOODS NOT WANTED (2010)Handbook of the Psychology of Aging (2016)The Effects of Videogame Playing on the Response Selection Processing of Elderly Adults (1987)Age invaders: social and physical inter-generational mixed reality family entertainment (2008)Principles for the wise use of computers by children (2009)Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)Motivational processes affecting learning. (1986)Designing for Older Adults (2004)Factors predicting the use of technology: Findings from the center for research and education on aging and technology enhancement (create). (2006)Full-body motion-based game interaction for older adults (2012)Social Support and “Playing Around” (2015)Why do people play games? A meta-analysis (2017)Aging and Mental Health: Positive Psychosocial Approaches (1974)Video game violence (1998)Designing and evaluating digital games for frail elderly persons (2011)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Teachers' concerns about adopting constructivist online game‐based learning in formal curriculum teaching: The VISOLE experience (2015)The problem of form in painting and sculpture (1907)Py‐GC/MS of Natural and Synthetic Resins (2009)Shakespeare, Caravaggio, and the Indistinct Regard (2017)Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play (2007)Brain Training Game Improves Executive Functions and Processing Speed in the Elderly: A Randomized Controlled Trial (2012)Effects of video-game play on information processing: A meta-analytic investigation (2013)The manifold nature of interpersonal relations: the quest for a common mechanism (2003)Before and below ‘theory of mind’: embodied simulation and the neural correlates of social cognition (2007)What is so special about embodied simulation? (2011)
this work references cited by second hop

References

  • 1995MRI-based measurement of hippocampal volume in patients with combat- related posttraumatic stress disorder1,611 cited
  • 2001The 'shared manifold' hypothesis: From mirror neurons to empathy865 cited
  • 2007Digital game design for elderly users536 cited
  • 1997VIDEO GAMES AND THE ELDERLY200 cited
  • 1983Computer Games for the Frail Elderly142 cited
  • 2009Trattato della pittura105 cited
  • 1990Computer games for the elderly97 cited
  • 1983MICROCOMPUTERS AND THE ELDERLY: NEW DIRECTIONS FOR SELF‐SUFFICIENCY AND LIFE‐LONG LEARNING42 cited

Cited by

  • 2012Educational Use of Computer Games: Where We Are, and What’s Next37 cited

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