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Design matters: explorations of content and design in fraction games
16 references·0 citing·44 second hop
Design matters: explorations of content and design in fraction games (2017)Design matters: explorations of content a…Making Learning Fun : A Taxonomy of Intrinsic Motivations for Learning (2021)Making Learning Fun : A Taxon…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Serious games as new educatio…Our Princess Is in Another Castle (2012)Our Princess Is in Another Ca…What Forty Years of Research Says About the Impact of Technology on Learning (2011)What Forty Years of Research …The effects of modern mathematics computer games on mathematics achievement and class motivation (2010)The effects of modern mathema…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Making learning fun: Quest Atlantis, a game without guns (2005)Making learning fun: Quest At…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…The situativity of knowing, learning, and research. (1998)The situativity of knowing, l…Mathematical Tasks and Student Cognition: Classroom-Based Factors That Support and Inhibit High-Level Mathematical Thinking and Reasoning (1997)Mathematical Tasks and Studen…Voices of the Mind: A Sociocultural Approach to Mediated Action (1992)Voices of the Mind: A Sociocu…Voices of the Mind: A Sociocultural Approach to Mediated Action (1991)Voices of the Mind: A Sociocu…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Gamification. using game-design elements in non-gaming contexts (2011)The benefits of playing video games. 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References

  • 1991Voices of the Mind: A Sociocultural Approach to Mediated Action4,099 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,480 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,386 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.2,192 cited
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  • 1992Voices of the Mind: A Sociocultural Approach to Mediated Action1,520 cited
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  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis990 cited
  • 2005Making learning fun: Quest Atlantis, a game without guns965 cited
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  • 2012Our Princess Is in Another Castle818 cited
  • 2012Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies

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  • 2010The effects of modern mathematics computer games on mathematics achievement and class motivation726 cited
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