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Students' attitude towards the use of educational video games to develop competencies
16 references·6 citing·38 second hop
Students' attitude towards the use of educational video games to develop competencies (2017)Students' attitude towards the use of edu…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Building Better Causal Theories: A Fuzzy Set Approach to Typologies in Organization Research (2011)Building Better Causal Theori…Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Common method biases in behav…Self-Efficacy Beliefs in Academic Settings (1996)Self-Efficacy Beliefs in Acad…Handbook of industrial and organizational psychology (1993)Handbook of industrial and or…Predicting User Intentions: Comparing the Technology Acceptance Model with the Theory of Planned Behavior (1991)Predicting User Intentions: C…Motivational and self-regulated learning components of classroom academic performance. (1990)Motivational and self-regulat…Structural equation modeling in practice: A review and recommended two-step approach. (1988)Structural equation modeling …On the Evaluation of Structural Equation Models (1988)On the Evaluation of Structur…A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)A technology acceptance model…Self-efficacy mechanism in human agency. (1982)Self-efficacy mechanism in hu…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…A Paradigm for Developing Better Measures of Marketing Constructs (1979)A Paradigm for Developing Bet…Handbook of Industrial and Organizational Psychology. (1977)Handbook of Industrial and Or…Coefficient Alpha and the Internal Structure of Tests (1951)Coefficient Alpha and the Int…A DYNAMIC THEORY OF PERSONALITY (1936)A DYNAMIC THEORY OF PERSONALI…A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency (2022)A Game-Based Learning Approac…Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other (2021)Student, parent, and teacher …Affective states in digital game-based learning: Thematic evolution and social network analysis (2021)Affective states in digital g…Students’ perception and acceptance of web-based technologies: a multi-group PLS analysis in Romania and Spain (2020)Students’ perception and acce…FuzzEG: Fuzzy logic for adaptive scenarios in an educational adventure game (2019)FuzzEG: Fuzzy logic for adapt…Comparing badges and learning goals in low- and high-stakes learning contexts (2019)Comparing badges and learning…Cognitive Therapy and the Emotional Disorders (1975)Self-efficacy: Toward a unifying theory of behavioral change (1978)Social Learning Theory. (1978)The theory of planned behavior (1991)The Theory of Buyer Behavior (1971)The Nature and Scope of Marketing (1976)Measuring Service Quality: A Reexamination and Extension (1992)Trust and TAM in Online Shopping: An Integrated Model1 (2003)\nThe use of partial least squares path modeling in international marketing (2009)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-Reports in Organizational Research: Problems and Prospects (1986)Structural Equations with Latent Variables. (1991)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Sources of Method Bias in Social Science Research and Recommendations on How to Control It (2011)Common Method Bias in PLS-SEM (2015)Toward a Theory of Intrinsically Motivating Instruction* (1981)Expectancies, values and academic behaviors (1983)Development of a Structured Interview for Assessing Student Use of Self-Regulated Learning Strategies (1986)Classrooms: Goals, structures, and student motivation. (1992)Motivational Beliefs, Values, and Goals (2002)School Engagement: Potential of the Concept, State of the Evidence (2004)Construct validity in psychological tests. (1955)Review of Psychometric theory (2nd ed.). (1979)Significance tests and goodness of fit in the analysis of covariance structures. (1980)The Commitment-Trust Theory of Relationship Marketing (1994)PLS-SEM: Indeed a Silver Bullet (2011)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Measurement and prediction (1950)Intraclass correlations: Uses in assessing rater reliability. (1979)The Pittsburgh sleep quality index: A new instrument for psychiatric practice and research (1989)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Development of an Instrument to Measure the Perceptions of Adopting an Information Technology Innovation (1991)Evaluating the use of exploratory factor analysis in psychological research. (1999)The job demands-resources model of burnout. (2001)When to use and how to report the results of PLS-SEM (2018)PSYCHOLOGICAL, EMPOWERMENT IN THE WORKPLACE: DIMENSIONS, MEASUREMENT AND VALIDATION. (1995)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 2003Common method biases in behavioral research: A critical review of the literature and recommended remedies.81,863 cited
  • 1951Coefficient Alpha and the Internal Structure of Tests43,892 cited
  • 1988Structural equation modeling in practice: A review and recommended two-step approach.41,858 cited
  • 1988On the Evaluation of Structural Equation Models26,139 cited
  • 1979A Paradigm for Developing Better Measures of Marketing Constructs16,553 cited
  • 1982Self-efficacy mechanism in human agency.15,974 cited
  • 1977Handbook of Industrial and Organizational Psychology.11,945 cited
  • 1990Motivational and self-regulated learning components of classroom academic performance.8,318 cited
  • 1985A technology acceptance model for empirically testing new end-user information systems : theory and results6,184 cited
  • 2011Building Better Causal Theories: A Fuzzy Set Approach to Typologies in Organization Research5,918 cited
  • 1993Handbook of industrial and organizational psychology5,339 cited
  • 1996Self-Efficacy Beliefs in Academic Settings4,684 cited
  • 1991Predicting User Intentions: Comparing the Technology Acceptance Model with the Theory of Planned Behavior4,215 cited

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  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 1936A DYNAMIC THEORY OF PERSONALITY3,758 cited
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    • 2021Affective states in digital game-based learning: Thematic evolution and social network analysis35 cited
    • 2022A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency33 cited
    • 2021Student, parent, and teacher perceptions towards digital educational games: How they differ and influence each other30 cited
    • 2020Students’ perception and acceptance of web-based technologies: a multi-group PLS analysis in Romania and Spain8 cited