SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Under the bridge: An in-depth examination of online trolling in the gaming context
14 references·2 citing·54 second hopsampled
Under the bridge: An in-depth examination of online trolling in the gaming context (2017)Under the bridge: An in-depth examination…Anger, Fear, and Games: The Long Event of #GamerGate (2016)Anger, Fear, and Games: The L…A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity (2015)A Conspiracy of Fishes, or, H…#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures (2015)#Gamergate and The Fappening:…Trolls just want to have fun (2014)Trolls just want to have funThe relationship between online activities, netiquette and cyberbullying (2014)The relationship between onli…‘Interesting Post, But I Disagree’: Social Presence and Antisocial Behaviour in Academic Weblogs (2011)‘Interesting Post, But I Disa…Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions (2010)Trolling in asynchronous comp…Beyond vandalism: Wikipedia trolls (2010)Beyond vandalism: Wikipedia t…Cyberbullying among youngsters: profiles of bullies and victims (2009)Cyberbullying among youngster…New rules in the workplace: Applying object-relations theory to explain problem Internet and email behaviour in the workplace (2004)New rules in the workplace: A…Searching for Safety Online: Managing "Trolling" in a Feminist Forum (2002)Searching for Safety Online: …Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability (2002)Content Analysis in Mass Comm…Identifiability and self‐presentation: Computer‐mediated communication and intergroup interaction (2001)Identifiability and self‐pres…Collective Sanctions and the Creation of Prisoner's Dilemma Norms (1988)Collective Sanctions and the …Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends (2020)Toxic Behaviors in Team-Based…Dark Participation in Games (2020)Dark Participation in GamesHandbook of Personality Theory and Research. (1970)The Big Five Trait taxonomy: History, measurement, and theoretical perspectives. (1999)The Dark Triad of personality: Narcissism, Machiavellianism, and psychopathy (2002)Toward a Taxonomy of Dark Personalities (2014)Social Media, Political Polarization, and Political Disinformation: A Review of the Scientific Literature (2018)Partisan Polarization Is the Primary Psychological Motivation behind Political Fake News Sharing on Twitter (2021)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Politeness (1987)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Designing for Virtual Communities in the Service of Learning (2004)The Logic of Collective Action: Public Goods and the Theory of Groups. (1966)The Evolution of Cooperation (1981)Whatever Happened to Critical Mass Theory? A Retrospective and Assessment (2001)Networks and Participation (2007)Exchange and Power in Social Life (2017)Norms: An Integrated Framework (2020)Politeness : Some Universals in Language Usage (1987)Towards an anatomy of impoliteness (1996)Virtuous or Vitriolic (2013)Principles of Pragmatics (2016)Social media? It's serious! Understanding the dark side of social media (2018)The Paranoid Style in American Politics and Other Essays (1966)Media matters: everyday culture and political change (1995)Play Between Worlds (2006)What is a True Gamer? The Male Gamer Stereotype and the Marginalization of Women in Video Game Culture (2016)Women’s experiences with general and sexual harassment in online video games: Rumination, organizational responsiveness, withdrawal, and coping strategies (2016)Qualitative Data Analysis: An Expanded Sourcebook (1994)Motivation and barriers to participation in virtual knowledge‐sharing communities of practice (2003)Studying cooperation and conflict between authors with history flow visualizations (2004)Crowdsourcing and online collaborative translations (2017)Internet trolling and everyday sadism: Parallel effects on pain perception and moral judgment (2018)Bullies Move Beyond the Schoolyard (2006)Cyberbullying: Another main type of bullying? (2007)Cyberbullying: its nature and impact in secondary school pupils (2008)Cyber Bullying and Internalizing Difficulties: Above and Beyond the Impact of Traditional Forms of Bullying (2013)Annual Research Review: Harms experienced by child users of online and mobile technologies: the nature, prevalence and management of sexual and aggressive risks in the digital age (2014)A developmental approach to cyberbullying: Prevalence and protective factors (2018)A Coefficient of Agreement for Nominal Scales (1960)Content Analysis: An Introduction to its Methodology. (1984)A Concordance Correlation Coefficient to Evaluate Reproducibility (1989)Reliability in Content Analysis. (2004)Coding In-depth Semistructured Interviews (2013)Intercoder Reliability in Qualitative Research: Debates and Practical Guidelines (2020)Outline of a Theory of Practice (1977)Outline of a Theory of Practice. (1980)Reassembling the Social (2005)Alphas, Betas, and Incels: Theorizing the Masculinities of the Manosphere (2017)Drinking male tears: language, the manosphere, and networked harassment (2018)Showing They Care (Or Don’t): Affective Publics and Ambivalent Climate Activism on TikTok (2021)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)This Is Why We Can't Have Nice Things (2015)Identifying Women's Experiences With and Strategies for Mitigating Negative Effects of Online Harassment (2017)Rethinking Research Ethics, Power, and the Risk of Visibility in the Era of the “Alt-Right” Gaze (2018)"'More gay' fits in better": Intracommunity Power Dynamics and Harms in Online LGBTQ+ Spaces (2020)
this work references cited by second hop· second hop is a sample of the most-cited connections

References

  • 2002Content Analysis in Mass Communication: Assessment and Reporting of Intercoder Reliability3,054 cited
  • 2015#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures1,264 cited
  • 2014Trolls just want to have fun902 cited
  • 2010Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions597 cited
  • 2009Cyberbullying among youngsters: profiles of bullies and victims555 cited
  • 2015A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity532 cited
  • 2002Searching for Safety Online: Managing "Trolling" in a Feminist Forum480 cited
  • 2010Beyond vandalism: Wikipedia trolls336 cited
  • 2016Anger, Fear, and Games: The Long Event of #GamerGate300 cited
  • 1988Collective Sanctions and the Creation of Prisoner's Dilemma Norms237 cited
  • 2001Identifiability and self‐presentation: Computer‐mediated communication and intergroup interaction198 cited
  • 2014The relationship between online activities, netiquette and cyberbullying185 cited
  • 2004New rules in the workplace: Applying object-relations theory to explain problem Internet and email behaviour in the workplace101 cited
  • 2011‘Interesting Post, But I Disagree’: Social Presence and Antisocial Behaviour in Academic Weblogs

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

51 cited

Cited by

  • 2020Toxic Behaviors in Team-Based Competitive Gaming: The Case of League of Legends146 cited
  • 2020Dark Participation in Games112 cited