SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Towards a Cognition-Centered Personalization Framework for Cultural-Heritage Content
2 references·3 citing·21 second hop
Towards a Cognition-Centered Personalization Framework for Cultural-Heritage Content (2018)Towards a Cognition-Centered Personalizat…Museum Personalization Based on Gaming and Cognitive Styles (2015)Museum Personalization Based …Automatic Detection of Social Behavior of Museum Visitor Pairs (2014)Automatic Detection of Social…Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences (2019)Empowering cultural heritage …Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)Do Game Designers’ Decisions …DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities (2019)DeCACHe: Supporting Designers…A Coefficient of Agreement for Nominal Scales (1960)Recent Developments in Role Theory (1986)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)First Impressions in Human--Agent Virtual Encounters (2016)Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)Managing crowded museums: Visitors flow measurement, analysis, modeling, and optimization (2021)Field-Dependent and Field-Independent Cognitive Styles and Their Educational Implications (1977)Mental Representations: A Dual Coding Approach (1986)Self-Efficacy: An Essential Motive to Learn (2000)Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay (2021)Gamifying cultural heritage: Exploring the potential of immersive virtual exhibitions (2024)RHETORICAL STRUCTURE THEORY: A THEORY OF TEXT ORGANIZATION (1987)Scratch (2009)The Participatory Museum (2010)Human-Computer Interactions in Museums (2019)Human-Computer Interactions in Museums (2019)Conveying Intangible Cultural Heritage in Museums with Interactive Storytelling and Projection Mapping: The Case of the Mastic Villages (2022)Using thematic analysis in psychology (2006)Experience quality, perceived value, satisfaction and behavioral intentions for heritage tourists (2009)From game design elements to gamefulness (2011)Stimulation of reflection and discussion in museum visits through the use of social media (2017)
this work references cited by second hop

References

  • 2014Automatic Detection of Social Behavior of Museum Visitor Pairs55 cited
  • 2015Museum Personalization Based on Gaming and Cognitive Styles7 cited

Cited by

  • 2019Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences60 cited
  • 2019Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective35 cited
  • 2019DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage Activities2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work