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Escape Classroom: The Leblanc Process—An Educational “Escape Game”
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References

  • 2013Gamifying learning experiences: Practical implications and outcomes2,013 cited

Cited by

  • 2022Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature127 cited
  • 2021Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review108 cited
  • 2019A Lab-Based Chemical Escape Room: Educational, Mobile, and Fun!106 cited
  • 2020Physical and Digital Educational Escape Room for Teaching Chemical Bonding94 cited
  • 2020Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study92 cited
  • 2020Escape the (Remote) Classroom: An Online Escape Room for Remote Learning90 cited
  • 2019Escape ClassRoom: Can You Solve a Crime Using the Analytical Process?83 cited
  • 2019Escape the Lab: An Interactive Escape-Room Game as a Laboratory Experiment80 cited
  • 2019Green Machine: A Card Game Introducing Students to Systems Thinking in Green Chemistry by Strategizing the Creation of a Recycling Plant74 cited
  • 2022Escape rooms in nursing education: An integrative review of their use, outcomes, and barriers to implementation68 cited
  • 2020Educational gaming for dental students: Design and assessment of a pilot endodontic‐themed escape game64 cited
  • 2021Escape Rooms as a Learning Strategy for Special Education Master’s Degree Students62 cited

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  • 2019ChemEscape: Educational Battle Box Puzzle Activities for Engaging Outreach and Active Learning in General Chemistry61 cited
  • 2020Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering61 cited
  • 2019An escape-room inspired game for genetics review56 cited
  • 2021Using a Board Game to Teach about Sustainable Development56 cited