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Games for Aiding Stakeholder Deliberation on Nexus Policy Issues
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Games for Aiding Stakeholder Deliberation on Nexus Policy Issues (2018)Games for Aiding Stakeholder Deliberation…Environment and Development (2021)Environment and DevelopmentRisk and Culture (2019)Risk and CultureThe sciences of science communication (2013)The sciences of science commu…The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Gamification of Learning …Reality is broken: why games make us better and how they can change the world (2012)Reality is broken: why games …Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp (2012)Book Review: 'The Gamificatio…Risk Governance: Coping with Uncertainty in a Complex World (2008)Risk Governance: Coping with …Global Risk Governance (2008)Global Risk GovernanceWhat Do Laboratory Experiments Measuring Social Preferences Reveal About the Real World? (2007)What Do Laboratory Experiment…Learning from Evidence in a Complex World (2006)Learning from Evidence in a C…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…What Is a Good Public Participation Process? Five Perspectives from the Public (2001)What Is a Good Public Partici…Legitimacy and Economy in Deliberative Democracy (2001)Legitimacy and Economy in Del…Deliberative Democracy (1998)Deliberative DemocracyMarkets and hierarchies, analysis and antitrust implications : a study in the economics of internal organization (1975)Markets and hierarchies, anal…Dilemmas in a general theory of planning (1973)Dilemmas in a general theory …Trust, Reciprocity, and Social History (1995)Economics and Identity* (2000)Gender Differences in Preferences (2009)Determinants of social desirability bias in sensitive surveys: a literature review (2011)oTree - An Open-Source Platform for Laboratory, Online, and Field Experiments (2016)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The benefits of playing video games. (2013)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)The Digital Workforce and the Workplace of the Future (2016)Absorptive Capacity: A New Perspective on Learning and Innovation (1990)Firm Resources and Sustained Competitive Advantage (1991)Firm resources and sustained competitive advantage (2004)Determinants of Risk: Exposure and Vulnerability (2012)Framing vulnerability, risk and societal responses: the MOVE framework (2013)Review and analysis of current responses to COVID-19 in Indonesia: Period of January to March 2020 (2020)Why We Disagree about Climate Change (2009)An Integrative Framework for Collaborative Governance (2011)Automating Inequality: How High-Tech Tools Profile, Police, and Punish the Poor (2018)A systematic mapping on gamification applied to education (2014)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Gamification of e-learning in higher education: a systematic literature review (2023)Perception of Risk (1987)Institutional Work in the Transformation of an Organizational Field: The Interplay of Boundary Work and Practice Work (2010)Risk perceptions of COVID-19 around the world (2020)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)“Let's Argue!”: Communicative Action in World Politics (2000)An Introduction to Varieties of Capitalism (2001)Varieties of Capitalism (2001)
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References

  • 1973Dilemmas in a general theory of planning16,531 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2012The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education3,765 cited
  • 2012Reality is broken: why games make us better and how they can change the world2,923 cited
  • 2007What Do Laboratory Experiments Measuring Social Preferences Reveal About the Real World?2,666 cited
  • 1975Markets and hierarchies, analysis and antitrust implications : a study in the economics of internal organization2,442 cited
  • 1998Deliberative Democracy2,235 cited
  • 2019Risk and Culture1,484 cited
  • 2008Risk Governance: Coping with Uncertainty in a Complex World1,325 cited
  • 2012Book Review: 'The Gamification of Learning and Instruction: Game-Based Methods and Strategies For Training And Education' by Karl Kapp1,138 cited
  • 2021Environment and Development987 cited
  • 2006Learning from Evidence in a Complex World984 cited
  • 2008Global Risk Governance737 cited
  • 2001What Is a Good Public Participation Process? Five Perspectives from the Public551 cited
  • 2001Legitimacy and Economy in Deliberative Democracy494 cited

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  • 2013The sciences of science communication473 cited
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