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Who Run the World? Cats: Cat Lovers, Cat Memes, and Cat Languages Across the Web
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Who Run the World? Cats: Cat Lovers, Cat Memes, and Cat Languages Across the Web (2018)Who Run the World? Cats: Cat Lovers, Cat …Semiotics of spreadability: A systematic approach to Internet memes and virality (2015)Semiotics of spreadability: A…Spreadable Media: Creating Value and Meaning in a Networked Culture (2014)Spreadable Media: Creating Va…Memes in Digital Culture (2013)Memes in Digital CultureThe Future of the Internet--And How to Stop It (2008)The Future of the Internet--A…Communities of Practice (2006)Communities of PracticeWhat Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…What video games have to teach us about learning and literacy (2003)What video games have to teac…The Internet Galaxy (2002)The Internet GalaxyDie Internet-Galaxie (2001)Die Internet-GalaxiePalimpsests: Literature in the Second Degree (1997)Palimpsests: Literature in th…Lector in fabula (1989)Lector in fabulaTrattato di semiotica generale (1976)Trattato di semiotica generaleGroup Processes. Transactions of the Second Conference (1957)Group Processes. Transactions…Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Situated Learning (1991)A Pedagogy of Multiliteracies: Designing Social Futures (1996)Foundations of Game-Based Learning (2015)Memes as genre: A structurational analysis of the memescape (2014)Internet memes as contested cultural capital: The case of 4chan’s /b/ board (2015)Alphas, Betas, and Incels: Theorizing the Masculinities of the Manosphere (2017)Humorous Texts: A Semantic and Pragmatic Analysis (2001)The Turns of Translation Studies: New paradigms or shifting viewpoints? (2006)Transmedia Storytelling: Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production (2009)Trust and Deception in Virtual Societies (2001)Bridging the Gap between Social Animal and Unsocial Machine: A Survey of Social Signal Processing (2011)Research Commentary —Digital Infrastructures: The Missing IS Research Agenda (2010)Knowledge Collaboration in Online Communities (2011)The digital entrepreneurial ecosystem (2017)The ‘System’ of Automobility (2004)The Knowledge Economy (2004)PROFESSORES: IMAGENS DO FUTURO PRESENTE (2014)Social Implications of the Internet (2001)Socially Mediated Publicness: An Introduction (2012)Social Media and the Formation of Organizational Reputation (2017)Spreadable Spectacle in Digital Culture: Civic Expression, Fake News, and the Role of Media Literacies in “Post-Fact” Society (2017)The Cambridge Introduction to Narrative (2008)Bakhtin’s Theory of the Literary Chronotope: Reflections, Applications, Perspectives (2010)The Cambridge Introduction to Narrative (2020)
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References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2001Die Internet-Galaxie1,668 cited
  • 1997Palimpsests: Literature in the Second Degree1,554 cited
  • 2014Spreadable Media: Creating Value and Meaning in a Networked Culture1,442 cited
  • 2013Memes in Digital Culture1,403 cited
  • 2008The Future of the Internet--And How to Stop It1,374 cited
  • 2002The Internet Galaxy846 cited
  • 1989Lector in fabula456 cited
  • 1976Trattato di semiotica generale407 cited
  • 2006Communities of Practice365 cited
  • 1957Group Processes. Transactions of the Second Conference108 cited
  • 2015Semiotics of spreadability: A systematic approach to Internet memes and virality45 cited

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