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Using Webquests in a Museum-based Multiliteracies Dynamic Learning Intervention: Ubiquitous Learning Made Possible?
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Using Webquests in a Museum-based Multiliteracies Dynamic Learning Intervention: Ubiquitous Learning Made Possible? (2014)Using Webquests in a Museum-based Multili…Research Methods in Education (2013)Research Methods in EducationDesign and Development Research: Methods, Strategies, and Issues (2007)Design and Development Resear…Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment (2005)Design-based Research Strateg…Pedagogy, connectivity, multimodality, and interdisciplinarity (2003)Pedagogy, connectivity, multi…Information searching strategies in web-based science learning: the role of internet self-efficacy (2003)Information searching strateg…DEVELOPMENTAL RESEARCH: STUDIES OF INSTRUCTIONAL DESIGN AND DEVELOPMENT (2003)DEVELOPMENTAL RESEARCH: STUDI…Analyzing student interactions and meaning construction in computer bulletin board discussions (2003)Analyzing student interaction…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…The Development of Cognitive Skills To Support Inquiry Learning (2000)The Development of Cognitive …Situated literacies : reading and writing in context (2000)Situated literacies : reading…Instructional Media and Technologies for Learning (1996)Instructional Media and Techn…A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…WebQuests: A Technique for Internet-Based Learning. (1995)WebQuests: A Technique for In…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Evaluating constructivistic learning (1991)Evaluating constructivistic l…Problem‐solving skills, solving problems and problem‐based learning (1988)Problem‐solving skills, solvi…Getting the Mix Right Again: An Updated and Theoretical Rationale for Interaction (2003)Patterns of engagement in authentic online learning environments (2003)Behaviorism, Cognitivism, Constructivism: Comparing Critical Features From an Instructional Design Perspective (2013)Cognitive Flexibility Theory: Advanced Knowledge Acquisition in Ill-Structured Domains (2013)Protocol Analysis: Verbal Reports as Data (1986)The teaching of learning strategies (1986)Science for all Americans (1990)Exploring teachers’ perceived self efficacy and technological pedagogical content knowledge with respect to educational use of the World Wide Web (2008)Exploring the role of e-learning readiness on student satisfaction and motivation in flipped classroom (2017)Issues and Challenges for Teaching Successful Online Courses in Higher Education (2017)Fourth-Generation Evaluation (1988)Research and trends in the field of e-learning from 2001 to 2005: A content analysis of cognitive studies in selected journals (2007)Roles as a structuring tool in online discussion groups: The differential impact of different roles on social knowledge construction (2009)Handbook of Research on Educational Communications and Technology (2013)Fourth Generation Evaluation (2014)Meaningful learning in teacher education (2017)Mental Models (1983)Mental models of the earth: A study of conceptual change in childhood (1992)Scientific Discovery Learning with Computer Simulations of Conceptual Domains (1998)A threshold model of content knowledge transfer for socioscientific argumentation (2006)Scientific explanations: Characterizing and evaluating the effects of teachers' instructional practices on student learning (2007)Framing for scientific argumentation (2011)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Theory and practice of online learning (2004)Mad City Mystery: Developing Scientific Argumentation Skills with a Place-based Augmented Reality Game on Handheld Computers (2007)Blended learning effectiveness: the relationship between student characteristics, design features and outcomes (2017)Situated Cognition and the Culture of Learning (1989)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)What Video Games Have to Teach Us about Learning and Literacy (2004)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)What video games have to teach us about learning and literacy (2003)Discourse (2005)Qualitative Analysis for Social Scientists (1987)International Journal of Business and Social Science (2018)Researcher Positionality - A Consideration of Its Influence and Place in Qualitative Research - A New Researcher Guide (2020)Critical Discourse Analysis (2000)Language and Agency (2001)What’s ‘New’ in New Literacy Studies? Critical Approaches to Literacy in Theory and Practice (2003)
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References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2013Research Methods in Education7,228 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,568 cited
  • 2000Situated literacies : reading and writing in context2,029 cited
  • 1996Instructional Media and Technologies for Learning968 cited
  • 2000The Development of Cognitive Skills To Support Inquiry Learning474 cited
  • 1991Evaluating constructivistic learning472 cited
  • 2003Information searching strategies in web-based science learning: the role of internet self-efficacy470 cited
  • 2003Analyzing student interactions and meaning construction in computer bulletin board discussions437 cited
  • 2007Design and Development Research: Methods, Strategies, and Issues409 cited
  • 1995WebQuests: A Technique for Internet-Based Learning.349 cited
  • 2003DEVELOPMENTAL RESEARCH: STUDIES OF INSTRUCTIONAL DESIGN AND DEVELOPMENT262 cited
  • 1988Problem‐solving skills, solving problems and problem‐based learning262 cited
  • 2003Pedagogy, connectivity, multimodality, and interdisciplinarity186 cited

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  • 2005Design-based Research Strategies for Developing a Scientific Inquiry Curriculum in a Multi-User Virtual Environment128 cited
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