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Playing in the Virtual Sandbox
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Playing in the Virtual Sandbox (2018)Playing in the Virtual SandboxFoundations of Game-Based Learning (2015)Foundations of Game-Based Lea…New Frontiers: Regulating Learning in CSCL (2013)New Frontiers: Regulating Lea…From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…When Smart Groups Fail (2003)When Smart Groups FailAchieving Coordination in Collaborative Problem-Solving Groups (2000)Achieving Coordination in Col…What do you mean by collaborative learning? (1999)What do you mean by collabora…Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Transforming Qualitative Info…Quantifying Qualitative Analyses of Verbal Data: A Practical Guide (1997)Quantifying Qualitative Analy…The Construction of Shared Knowledge in Collaborative Problem Solving (1995)The Construction of Shared Kn…Learning by Collaborating: Convergent Conceptual Change (1992)Learning by Collaborating: Co…Situated Learning (1991)Situated LearningCooperation and Competition: Theory and Research (1989)Cooperation and Competition: …Vygotsky and the Social Formation of Mind (1987)Vygotsky and the Social Forma…The Measurement of Observer Agreement for Categorical Data (1977)The Measurement of Observer A…The Language and Thought of the Child (1927)The Language and Thought of t…Democracy and Education. (1917)The evolution of research on collaborative learning (1995)Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: a review of the research (2003)Democracy and Education (2015)Mind, Self, and Society (2015)Human Problem Solving (1972)Telling more than we can know: Verbal reports on mental processes. (1977)Basic Content Analysis (1990)Commonsense Conceptions of Emergent Processes: Why Some Misconceptions Are Robust (2005)Mathematics teachers’ “learning to notice” in the context of a video club (2007)Conducting Video Research in the Learning Sciences: Guidance on Selection, Analysis, Technology, and Ethics (2010)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Reciprocal Teaching of Comprehension-Fostering and Comprehension-Monitoring Activities (1984)Grounding in communication. (1991)Perspectives on socially shared cognition. (1991)Computer-supported collaborative learning: An historical perspective (2006)A REVIEW OF THE APPLICABILITY OF ROBOTS IN EDUCATION (2013)The flipped classroom: A review of its advantages and challenges (2018)A Coefficient of Agreement for Nominal Scales (1960)Guidelines, criteria, and rules of thumb for evaluating normed and standardized assessment instruments in psychology. (1994)Schedule for Affective Disorders and Schizophrenia for School-Age Children-Present and Lifetime Version (K-SADS-PL): Initial Reliability and Validity Data (1997)The feasibility of creating a checklist for the assessment of the methodological quality both of randomised and non-randomised studies of health care interventions. (1998)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)RoB 2: a revised tool for assessing risk of bias in randomised trials (2019)Prejudice Reduction: What Works? A Review and Assessment of Research and Practice (2008)Field Experiments on Discrimination (2016)TEKNIK-TEKNIK OBSERVASI (Sebuah Alternatif Metode Pengumpulan Data Kualitatif Ilmu-ilmu Sosial) (2017)Using thematic analysis in psychology (2006)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)Students' Need for Belonging in the School Community (2000)What Makes Professional Development Effective? (2003)Learning by Expanding (2014)Social-information-processing factors in reactive and proactive aggression in children's peer groups. (1987)Psychological Aspects of Natural Language Use: Our Words, Our Selves (2002)Active learning increases student performance in science, engineering, and mathematics (2014)Expansive Learning at Work: Toward an activity theoretical reconceptualization (2001)What video games have to teach us about learning and literacy (2003)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)
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References

  • 1977The Measurement of Observer Agreement for Categorical Data81,000 cited
  • 1991Situated Learning33,773 cited
  • 1998Transforming Qualitative Information: Thematic Analysis and Code Development13,496 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1987Vygotsky and the Social Formation of Mind3,341 cited
  • 1989Cooperation and Competition: Theory and Research3,019 cited
  • 1927The Language and Thought of the Child2,313 cited
  • 1995The Construction of Shared Knowledge in Collaborative Problem Solving2,274 cited
  • 1999What do you mean by collaborative learning?2,126 cited
  • 1997Quantifying Qualitative Analyses of Verbal Data: A Practical Guide1,765 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 2003When Smart Groups Fail1,443 cited
  • 2006From Content to Context: Videogames as Designed Experience1,091 cited
  • 1992Learning by Collaborating: Convergent Conceptual Change1,015 cited
  • 2013New Frontiers: Regulating Learning in CSCL721 cited
  • 2000Achieving Coordination in Collaborative Problem-Solving Groups

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