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Motivational active learning: An integrated approach to teaching and learning process control
14 references·2 citing·39 second hop
Motivational active learning: An integrated approach to teaching and learning process control (2018)Motivational active learning: An integrat…The Flipped Classroom: A Survey of the Research (2020)The Flipped Classroom: A Surv…An Empirical Study on the Use of Gamification on IT Courses at Higher Education (2017)An Empirical Study on the Use…Activating learning in engineering education using ICT and the concept of ‘Flipping the classroom’ (2016)Activating learning in engine…The Power of Interest for Motivation and Engagement (2015)The Power of Interest for Mot…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Peer Learning in Higher Education : Learning from and with Each Other (2014)Peer Learning in Higher Educa…Active learning increases student performance in science, engineering, and mathematics (2014)Active learning increases stu…How Gamification will change Business Intelligence (2011)How Gamification will change …The Importance of Interest: The Role of Achievement Goals and Task Values in Promoting the Development of Interest (2009)The Importance of Interest: T…The Student-Centered Activities for Large Enrollment Undergraduate Programs (SCALE-UP) project (2007)The Student-Centered Activiti…Exploring the psychology of interest (2006)Exploring the psychology of i…Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment (2000)Inverting the Classroom: A Ga…Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Interactive-engagement versus…Interest and effort in education. (1913)Interest and effort in educat…Role of gamification in Engineering Education: A systematic literature review (2021)Role of gamification in Engin…“Gamificación" de la enseñanza para ciencia, tecnología, ingeniería y matemáticas: cartografía conceptual (2020)“Gamificación" de la enseñanz…The 2 Sigma Problem: The Search for Methods of Group Instruction as Effective as One-to-One Tutoring (1984)Teaching problem solving through cooperative grouping. Part 1: Group versus individual problem solving (1992)Peer Instruction: Ten years of experience and results (2001)Practical Meta-Analysis (2000)Does Active Learning Work? A Review of the Research (2004)Digest of Education Statistics (2014)Flipped classroom improves student learning in health professions education: a meta-analysis (2018)Measuring actual learning versus feeling of learning in response to being actively engaged in the classroom (2019)Active learning narrows achievement gaps for underrepresented students in undergraduate science, technology, engineering, and math (2020)Seven Principles for Good Practice in Undergraduate Education (1989)Motivation and cognitive load in the flipped classroom: definition, rationale and a call for research (2014)The use of flipped classrooms in higher education: A scoping review (2015)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)From game design elements to gamefulness (2011)A systematic review of gamification in e-Health (2017)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Gamification of Learning: a Meta-analysis (2019)Experiential Learning : Experience as the Source of Learning and Development (1983)Problem-Based Learning: What and How Do Students Learn? (2004)A self-regulated flipped classroom approach to improving students’ learning performance in a mathematics course (2016)The flipped classroom: A review of its advantages and challenges (2018)Educational Psychology: A Cognitive View (1968)What Matters in College? Four Critical Years Revisited. (1994)Space matters: The impact of formal learning environments on student learning (2010)Use of research-based instructional strategies in introductory physics: Where do faculty leave the innovation-decision process? (2012)The Curious Construct of Active Learning (2021)Self and Peer Assessment in School and University: Reliability, Validity and Utility (2006)From Theory to Action: Exploring the Institutional Conditions for Student Retention (2010)Academics’ perceptions of the benefits and challenges of self and peer assessment in higher education (2017)Toward a psychology of positive youth development. (2000)Toward a psychology of positive youth development. (2000)The Role of interest in Learning and Development (2014)Interest Matters (2016)Implications for educational practice of the science of learning and development (2019)Autonomy-supportive teaching: Its malleability, benefits, and potential to improve educational practice (2021)Curiosity and pathways to well-being and meaning in life: Traits, states, and everyday behaviors (2007)What makes lessons interesting? The role of situational and individual factors in three school subjects. (2008)Occupations as a Site of Political Preference Formation (2014)
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References

  • 2014Active learning increases student performance in science, engineering, and mathematics9,767 cited
  • 1998Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses6,068 cited
  • 2000Inverting the Classroom: A Gateway to Creating an Inclusive Learning Environment2,780 cited
  • 2020The Flipped Classroom: A Survey of the Research2,435 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 1913Interest and effort in education.1,434 cited
  • 2015The Power of Interest for Motivation and Engagement922 cited
  • 2014Peer Learning in Higher Education : Learning from and with Each Other743 cited
  • 2006Exploring the psychology of interest481 cited
  • 2007The Student-Centered Activities for Large Enrollment Undergraduate Programs (SCALE-UP) project432 cited
  • 2009The Importance of Interest: The Role of Achievement Goals and Task Values in Promoting the Development of Interest252 cited
  • 2016Activating learning in engineering education using ICT and the concept of ‘Flipping the classroom’95 cited
  • 2011How Gamification will change Business Intelligence67 cited
  • 2017An Empirical Study on the Use of Gamification on IT Courses at Higher Education60 cited

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Cited by

  • 2021Role of gamification in Engineering Education: A systematic literature review43 cited
  • 2020“Gamificación" de la enseñanza para ciencia, tecnología, ingeniería y matemáticas: cartografía conceptual37 cited