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Virtual reality in marketing communication – the impact on the message, technology and offer perception – empirical study
7 references·5 citing·50 second hop
Virtual reality in marketing communication – the impact on the message, technology and offer perception – empirical study (2018)Virtual reality in marketing communicatio…Escaping the crowd: An experimental study on the impact of a Virtual Reality experience in a shopping mall (2017)Escaping the crowd: An experi…Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)Effects of Virtual Reality an…Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework (2015)Exploring the Implications of…How do 3-dimensional images promote products on the Internet? (2014)How do 3-dimensional images p…Experimental Design: Procedures for the Behavioral Sciences (2013)Experimental Design: Procedur…The Impact of Stereoscopic Three-Dimensional (3-D) Advertising (2012)The Impact of Stereoscopic Th…What is coefficient alpha? An examination of theory and applications. (1993)What is coefficient alpha? An…Drivers of VR Adoption by Generation Z: Education, Entertainment, and Perceived Marketing Impact (2025)Drivers of VR Adoption by Gen…The Impact of Virtual Reality and Augmented Reality Service Technologies on Consumer Purchase Intention for Fashion Brands (2023)The Impact of Virtual Reality…Reinventing ecolabels in the era of augmented reality: An experimental study on the case of fair-trade coffee (2023)Reinventing ecolabels in the …The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception (2021)The Use of New Presentation T…Pregled merjenja digitalne zrelosti MSP-jev (2021)Pregled merjenja digitalne zr…Asymptotic Confidence Intervals for Indirect Effects in Structural Equation Models (1982)Human Inference: Strategies and Shortcomings of Social Judgment. (1983)The role of transportation in the persuasiveness of public narratives. 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Exploring the moderation effects of the expected enjoyment of a destination on travel intention (2019)Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model (2024)Seeing things: consumer response to the visual domain in product design (2004)Augmented reality and motion capture apparel e-shopping values and usage intention (2014)The effects of online product presentation on consumer responses: A mental imagery perspective (2014)Managing Legitimacy: Strategic and Institutional Approaches (1995)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Bridging the intention-behavior-gap through digitalized information (?) - Two laboratory experiments in the textile industry (2024)Smart Shopping Carts in Food Retailing: Innovative Technology and Shopping Experience in Stationary Retail (2024)Bridging Digital Product Passports and in-store experiences: How augmented reality enhances decision comfort and reuse intentions (2025)The adoption of virtual reality devices: The technology acceptance model integrating enjoyment, social interaction, and strength of the social ties (2018)How 3D Virtual Reality Stores Can Shape Consumer Purchase Decisions: The Roles of Informativeness and Playfulness (2019)Shopping in Virtual Reality Stores: The Influence of Immersion on System Adoption (2019)Engaging the Next Generation: A Validated Model of VR Acceptance to Inform Design in Cultural Heritage Institutions (2025)Sustaining Digital Museum Engagement Across Generations: Evidence from the China National Silk Museum (2026)Prevalence of Specific Language Impairment in Kindergarten Children (1997)Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. 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this work references cited by second hop

References

  • 1993What is coefficient alpha? An examination of theory and applications.8,803 cited
  • 2013Experimental Design: Procedures for the Behavioral Sciences8,539 cited
  • 2015Exploring the Implications of Virtual Reality Technology in Tourism Marketing: An Integrated Research Framework639 cited
  • 2016Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum515 cited
  • 2017Escaping the crowd: An experimental study on the impact of a Virtual Reality experience in a shopping mall252 cited
  • 2014How do 3-dimensional images promote products on the Internet?119 cited
  • 2012The Impact of Stereoscopic Three-Dimensional (3-D) Advertising107 cited

Cited by

  • 2023Reinventing ecolabels in the era of augmented reality: An experimental study on the case of fair-trade coffee29 cited
  • 2025Drivers of VR Adoption by Generation Z: Education, Entertainment, and Perceived Marketing Impact10 cited
  • 2021The Use of New Presentation Technologies in Electronic Sales Environments and Their Influence on Product Perception10 cited
  • 2021Pregled merjenja digitalne zrelosti MSP-jev9 cited
  • 2023The Impact of Virtual Reality and Augmented Reality Service Technologies on Consumer Purchase Intention for Fashion Brands8 cited

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