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Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education
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Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)Break out of the Classroom: The Use of Es…Gamification in Action: Theoretical and Practical Considerations for Medical Educators (2018)Gamification in Action: Theor…Educational escape rooms for healthcare students: A systematic review (2023)Educational escape rooms for …The impact of using an “anatomy escape room” on nursing students: A comparative study (2021)The impact of using an “anato…An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course (2021)An evaluation of undergraduat…Soft skills and implications for future professional practice: Qualitative findings of a nursing education escape room (2020)Soft skills and implications …Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study (2020)Learning Mathematics with Eme…Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach (2020)Exit for success. Gamifying s…Escape rooms as tools for climate change education: an exploration of initiatives (2020)Escape rooms as tools for cli…Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education (2020)Effects on Personal Factors T…Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)Applying digital escape rooms…A review on use of escape rooms in education – touching the void (2020)A review on use of escape roo…The escape room as evaluation method: A qualitative study of nursing students’ experiences (2019)The escape room as evaluation…Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience (2019)Finding the ‘QR’ to Patient S…Exploring the perspectives of dermatology undergraduates with an escape room game (2019)Exploring the perspectives of…Escape into patient safety: bringing human factors to life for medical students (2019)Escape into patient safety: b…Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Benefits of an Escape Room as…An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs) (2019)An innovative escape room act…Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Self-determination theory: A macrotheory of human motivation, development, and health. (2008)From game design elements to gamefulness (2011)Challenges and Opportunities of Preclinical Medical Education: COVID-19 Crisis and Beyond (2020)Gamification as Online Teaching Strategy During COVID-19: A Mini-Review (2021)Game-based learning in medical education (2023)Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class (2018)Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering (2020)Twelve tips for creating an escape room activity for medical education (2021)Gamification in pharmacy education: a systematic quantitative literature review (2022)MOTIVATION AND PERSONALITY (1982)Motivation and Personality (1997)Grit: Perseverance and passion for long-term goals. (2007)Room2Educ8: A Framework for Creating Educational Escape Rooms Based on Design Thinking Principles (2022)Whatever happened to qualitative description? (2000)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)Educational gaming for dental students: Design and assessment of a pilot endodontic‐themed escape game (2020)A gameful blended-learning experience in nursing: A qualitative focus group study (2021)Focus Groups: A Practical Guide for Applied Research (1989)Focus Groups: A Practical Guide for Applied Research (1989)Three Approaches to Qualitative Content Analysis (2005)Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review (2021)Importance of Soft Skills in Health Sciences Students and Their Repercussion after the COVID-19 Epidemic: Scoping Review (2023)Flip Your Classroom: Reach Every Student in Every Class Every Day (2012)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Cronbach's alpha reliability: Interval estimation, hypothesis testing, and sample size planning (2014)Scientific Mapping of Gamification in Web of Science (2020)Blended learning in physical education: A systematic review (2023)Boosting Student’s Motivation through Gamification in Physical Education (2023)Motivational Design of Instruction (1983)A collaborative game-based learning approach to improving students' learning performance in science courses (2012)STEAM in practice and research: An integrative literature review (2018)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review (2023)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Attaining Self-Regulation (2000)Explaining Creativity: The Science of Human Innovation (2007)"The Da Vinci Code for IP Research": Case Study of a Course-Integrated Educational Escape Room for Entrepreneurship Education (2022)Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education (2023)Teaching for Quality Learning at University: What the Student Does (1999)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) statement: guidelines for reporting observational studies (2007)Escape education: A systematic review on escape rooms in education (2020)An evaluation of undergraduate student nurses' gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study (2022)Gamification on Instagram: Nursing students' degree of satisfaction with and perception of learning in an educational game (2022)Utilizing educational technology in enhancing undergraduate nursing students' engagement and motivation: A scoping review (2022)A Guideline of Selecting and Reporting Intraclass Correlation Coefficients for Reliability Research (2016)Systematic review or scoping review? Guidance for authors when choosing between a systematic or scoping review approach (2018)The PRISMA 2020 statement: An updated guideline for reporting systematic reviews (2021)Escape From Passive Learning: Harnessing Gamified Digital Educational Escape Rooms for Immersive Marketing Education (2024)Real-world and game-based learning to enhance decision-making (2024)
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References

  • 2018Gamification in Action: Theoretical and Practical Considerations for Medical Educators254 cited

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  • 2020Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability219 cited
  • 2020A review on use of escape rooms in education – touching the void184 cited
  • 2019Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents127 cited
  • 2023Educational escape rooms for healthcare students: A systematic review119 cited
  • 2021An evaluation of undergraduate student nurses' gameful experience while playing an escape room game as part of a community health nursing course117 cited
  • 2019An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs)112 cited
  • 2020Soft skills and implications for future professional practice: Qualitative findings of a nursing education escape room108 cited
  • 2019The escape room as evaluation method: A qualitative study of nursing students’ experiences95 cited
  • 2020Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education94 cited
  • 2020Exit for success. Gamifying science and technology for university students using escape-room. A preliminary approach93 cited
  • 2020Learning Mathematics with Emerging Methodologies—The Escape Room as a Case Study92 cited
  • 2020

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Escape rooms as tools for climate change education: an exploration of initiatives
89 cited
  • 2019Finding the ‘QR’ to Patient Safety: Applying Gamification to Incorporate Patient Safety Priorities Through a Simulated ‘Escape Room’ Experience87 cited
  • 2019Exploring the perspectives of dermatology undergraduates with an escape room game74 cited
  • 2019Escape into patient safety: bringing human factors to life for medical students70 cited
  • 2021The impact of using an “anatomy escape room” on nursing students: A comparative study70 cited