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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
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Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games (2016)Play Anything: The Pleasure of Limits, th…More-than-human and more-than-digital collecting among young children in Norway (2024)More-than-human and more-than…Knowledge sharing leads to engagement during Covid-19 for online gamers (2024)Knowledge sharing leads to en…Playful Learning, Space and Materiality: An Integrative Literature Review (2022)Playful Learning, Space and M…Archival Play (2021)Archival PlayMeaningful Inefficiencies (2020)Meaningful InefficienciesDesign Research and Object-Oriented Ontology (2020)Design Research and Object-Or…A phenomenology of intra-play for sustainability research within heritage landscapes (2020)A phenomenology of intra-play…Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension (2019)Non-Cooperative and Repetitiv…Welcome to the World of Wandercast: Podcast as Participatory Performance and Environmental Exploration (2018)Welcome to the World of Wande…The Senses Considered as Perceptual Systems (1969)Book Reviews : Steps to an Ecology of Mind. By GREGORY BATESON. (New York: Ballantine Books, 1972. Pp. xxvi, 517. $1.95.) (1973)Mindfulness: A Proposed Operational Definition (2004)An Essay concerning Human Understanding (1690)Dilemmas in a general theory of planning (1973)The Reflective Practitioner: How Professionals Think in Action (1985)Ghosts in the Smart Home (2020)The Divination of Things by Things (2020)Repositioning Craft and Design in the Anthropocene (2023)Phenomenology of Perception (1982)Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter (2003)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Situated Learning (1991)The integrative review: updated methodology (2005)At skabe meningsfuld legende undervisning – en bevægelsesfilosofisk undersøgelse af legende tilgange til undervisning på pædagoguddannelsen (2023)The Evolution of Cooperation (1981)The Evolution of Cooperation (1985)Theory of games and economic behavior (2019)Homo Ludens: A Study of the Play-Element in Culture. (1951)The archaeology of knowledge ; and, The discourse on language (1972)The Question Concerning Technology, and Other Essays (1977)Mind in Society: The Development of Higher Psychological Processes (1978)Imagined Communities: Reflections on the Origin and Spread of Nationalism (1984)Communities of practice learning, meaning, and identity (1999)"Frontline Mediators" an ethnographic study of online welfare applications at the public library (2021)Algorithmic Silence: A Call to Decomputerize (2021)Real Estate Politik: Democracy and the Financialization of Social Networks (2021)Meeting the Universe Halfway (2006)Vibrant Matter (2010)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)
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Cited by

  • 2022Playful Learning, Space and Materiality: An Integrative Literature Review43 cited
  • 2020Design Research and Object-Oriented Ontology33 cited
  • 2020Meaningful Inefficiencies21 cited
  • 2020A phenomenology of intra-play for sustainability research within heritage landscapes8 cited
  • 2018Welcome to the World of Wandercast: Podcast as Participatory Performance and Environmental Exploration7 cited
  • 2024More-than-human and more-than-digital collecting among young children in Norway6 cited
  • 2024Knowledge sharing leads to engagement during Covid-19 for online gamers6 cited
  • 2019Non-Cooperative and Repetitive Games for Urban Conflicts in Tirana: A Playful Collaborative System to Lower Social Tension4 cited
  • 2021Archival Play1 cited

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