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How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning
16 references·16 citing·43 second hopsampled
How effective is emotional design? A meta-analysis on facial anthropomorphisms and pleasant colors during multimedia learning (2018)How effective is emotional design? A meta…Introduction to Meta‐Analysis (2021)Introduction to Meta‐AnalysisThe Role of interest in Learning and Development (2014)The Role of interest in Learn…The Cambridge Handbook of Multimedia Learning (2014)The Cambridge Handbook of Mul…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…Handbook of Research on Student Engagement (2012)Handbook of Research on Stude…From game design elements to gamefulness (2011)From game design elements to …Conducting Meta-Analyses in R with the metafor Package (2010)Conducting Meta-Analyses in R…The Control-Value Theory of Achievement Emotions: Assumptions, Corollaries, and Implications for Educational Research and Practice (2006)The Control-Value Theory of A…Multimedia Learning (2002)Multimedia LearningIntrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Bias in meta-analysis detected by a simple, graphical test (1997)Bias in meta-analysis detecte…Operating Characteristics of a Rank Correlation Test for Publication Bias (1994)Operating Characteristics of …Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Development and validation of brief measures of positive and negative affect: The PANAS scales. (1988)Development and validation of…Toward a consensual structure of mood. (1985)Toward a consensual structure…Enhancing EFL writing with visualised GenAI feedback: A cognitive affective theory of learning perspective on revision quality, emotional response, and human-computer interaction (2025)Enhancing EFL writing with vi…Two Emotional Design Features Are More Effective Than One in Multimedia Learning (2022)Two Emotional Design Features…How the design and complexity of concept maps influence cognitive learning processes (2022)How the design and complexity…Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning? (2022)Does the emotional design of …Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment (2022)Anthropomorphizing malware, b…A Systematic Meta-analysis of the Reliability and Validity of Subjective Cognitive Load Questionnaires in Experimental Multimedia Learning Research (2022)A Systematic Meta-analysis of…A review of eye tracking research on video-based learning (2022)A review of eye tracking rese…Multimedia Design for Learning: An Overview of Reviews With Meta-Meta-Analysis (2021)Multimedia Design for Learnin…A Systematic review of instructor presence in instructional videos: Effects on learning and affect (2021)A Systematic review of instru…When and why does emotional design foster learning? Evidence for situational interest as a mediator of increased persistence (2020)When and why does emotional d…The effects of emotional design on middle school students’ multimedia learning: the role of learners’ prior knowledge (2020)The effects of emotional desi…Representational and decorative pictures in science and mathematics tests: Do they make a difference? (2020)Representational and decorati…More Attractive or More Interactive? The Effects of Multi-Leveled Emotional Design on Middle School Students’ Multimedia Learning (2020)More Attractive or More Inter…Meta-Analysis of Emotional Designs in Multimedia Learning: A Replication and Extension Study (2020)Meta-Analysis of Emotional De…Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning (2020)Impacts of augmented reality …Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory? (2020)Does the effect of enthusiasm…Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Meta-analysis in clinical trials (1986)Quantifying heterogeneity in a meta‐analysis (2002)Estimating the reproducibility of psychological science (2015)How to perform a meta-analysis with R: a practical tutorial (2019)PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews (2021)An Inventory for Measuring Depression (1961)Manual for the State-Trait Anxiety Inventory (1970)Stress, social support, and the buffering hypothesis. 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References

  • 1997Bias in meta-analysis detected by a simple, graphical test56,637 cited
  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.32,408 cited
  • 1988Development and validation of brief measures of positive and negative affect: The PANAS scales.31,356 cited
  • 2010Conducting Meta-Analyses in R with the metafor Package20,412 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 1994Operating Characteristics of a Rank Correlation Test for Publication Bias16,951 cited
  • 2021Introduction to Meta‐Analysis9,785 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2002Multimedia Learning7,764 cited
  • 2006The Control-Value Theory of Achievement Emotions: Assumptions, Corollaries, and Implications for Educational Research and Practice5,605 cited
  • 1985Toward a consensual structure of mood.4,370 cited
  • 2012Handbook of Research on Student Engagement3,048 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited

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2014
The Role of interest in Learning and Development
1,610 cited
  • 2014The Cambridge Handbook of Multimedia Learning1,546 cited
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    • 2020Impacts of augmented reality and a digital game on students’ science learning with reflection prompts in multimedia learning105 cited
    • 2022A review of eye tracking research on video-based learning89 cited
    • 2021A Systematic review of instructor presence in instructional videos: Effects on learning and affect78 cited
    • 2020When and why does emotional design foster learning? Evidence for situational interest as a mediator of increased persistence69 cited
    • 2020Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?56 cited
    • 2020The effects of emotional design on middle school students’ multimedia learning: the role of learners’ prior knowledge49 cited
    • 2020Representational and decorative pictures in science and mathematics tests: Do they make a difference?48 cited
    • 2020More Attractive or More Interactive? The Effects of Multi-Leveled Emotional Design on Middle School Students’ Multimedia Learning45 cited
    • 2025Enhancing EFL writing with visualised GenAI feedback: A cognitive affective theory of learning perspective on revision quality, emotional response, and human-computer interaction44 cited
    • 2022Anthropomorphizing malware, bots, and servers with human-like images and dialogues: the emotional design effects in a multimedia learning environment43 cited
    • 2022Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?42 cited
    • 2022How the design and complexity of concept maps influence cognitive learning processes42 cited
    • 2022Two Emotional Design Features Are More Effective Than One in Multimedia Learning42 cited