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Value-informed pricing for virtual digital products: Evidence from Chinese MMORPG industry
16 references·0 citing·40 second hop
Value-informed pricing for virtual digital products: Evidence from Chinese MMORPG industry (2018)Value-informed pricing for virtual digita…Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (2018)Research Design: Qualitative,…Qualitative Inquiry and Research Design: Choosing Among Five Approaches (2015)Qualitative Inquiry and Resea…Interpreting qualitative data (2015)Interpreting qualitative dataSkype interviewing: The new generation of online synchronous interview in qualitative research (2014)Skype interviewing: The new g…Social Media Metrics — A Framework and Guidelines for Managing Social Media (2013)Social Media Metrics — A Fram…International Handbook of Internet Research (2010)International Handbook of Int…Virtual item sales as a revenue model: identifying attributes that drive purchase decisions (2009)Virtual item sales as a reven…Customer value‐based pricing strategies: why companies resist (2008)Customer value‐based pricing …Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (2006)Where Everybody Knows Your (S…Towards value-based pricing?An integrative framework for decision making (2003)Towards value-based pricing?A…Pricing process as a capability: a resource‐based perspective (2003)Pricing process as a capabili…Buying, Sharing and Renting Information Goods (2000)Buying, Sharing and Renting I…Information Rules: A Strategic Guide to the Network Economy (1999)Information Rules: A Strategi…Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Basics of qualitative researc…Management research: An introduction (1992)Management research: An intro…Pricing: Making Profitable Decisions (1980)Pricing: Making Profitable De…Researching Lived Experience: Human Science for an Action Sensitive Pedagogy (1990)Narrative Inquiry: Experience and Story in Qualitative Research (1999)Using thematic analysis in psychology (2006)Document Analysis as a Qualitative Research Method (2009)Seeking Qualitative Rigor in Inductive Research (2012)The Strength of Weak Ties (1973)Social Learning Theory. (1978)Users of the world, unite! The challenges and opportunities of Social Media (2009)Managing Customer Relationships in the Social Media Era: Introducing the Social CRM House (2013)Is a Picture Worth a Thousand Words? An Empirical Study of Image Content and Social Media Engagement (2019)Social media marketing strategy: definition, conceptualization, taxonomy, validation, and future agenda (2020)Can You See the Real Me? Activation and Expression of the “True Self” on the Internet (2002)Managing Impressions Online: Self-Presentation Processes in the Online Dating Environment (2006)Pixilated partnerships, overcoming obstacles in qualitative interviews via Skype: a research note (2015)Skype as a Tool for Qualitative Research Interviews (2016)An overview of the qualitative descriptive design within nursing research (2019)Evaluating Interpretive Inquiry: Reviewing the Validity Debate and Opening the Dialogue (2000)Qualitative Content Analysis (2014)Thematic Analysis (2017)The Coding Manual for Qualitative Researchers (2022)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)Extended Self in a Digital World: Table 1. (2013)Social Media: Defining, Developing, and Divining (2015)Grounded Theory in Practice (1999)Grounded Theory in Management Research (2003)Green supply‐chain management: A state‐of‐the‐art literature review (2007)Gender: An Intersectionality Perspective (2008)Strategies for conducting elite interviews (2011)Perceptions and Experiences of Research Participants on Gender-Based Violence Community Based Survey: Implications for Ethical Guidelines (2012)Effects of Price, Brand, and Store Information on Buyers' Product Evaluations (1991)Customer value: The next source for competitive advantage (1997)Assessing the effects of quality, value, and customer satisfaction on consumer behavioral intentions in service environments (2000)The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system (2019)“I’m not against online teaching, but what about us?”: ICT in Ghana post Covid-19 (2020)Handbook of Religion and Health (2023)The Knowledge Economy (2004)Post-Adoption Variations in Usage and Value of E-Business by Organizations: Cross-Country Evidence from the Retail Industry (2005)From Strategy to Business Models and onto Tactics (2010)
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355 cited
  • 2000Buying, Sharing and Renting Information Goods337 cited
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