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Gamification in E-Commerce
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Gamification in E-Commerce (2018)Gamification in E-CommerceGamification Solutions to Enhance Software User Engagement—A Systematic Review (2016)Gamification Solutions to Enh…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Player Types: A Meta-synthesis (2014)Player Types: A Meta-synthesisGamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service (2013)Transforming homo economicus …Do points, levels and leaderboards harm intrinsic motivation? (2013)Do points, levels and leaderb…Disassembling gamification (2013)Disassembling gamificationRemoving gamification from an enterprise SNS (2012)Removing gamification from an…From game design elements to gamefulness (2011)From game design elements to …Results from deploying a participation incentive mechanism within the enterprise (2008)Results from deploying a part…Motivations for Play in Online Games (2006)Motivations for Play in Onlin…Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation. (1999)A meta-analytic review of exp…Effects of externally mediated rewards on intrinsic motivation. (1971)Effects of externally mediate…How Do Cognitive and Affective Factors Affect Impulsive Buying in Metaverse Retailing? (2025)How Do Cognitive and Affectiv…The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)The Galaxy platform for accessible, reproducible and collaborative biomedical analyses: 2016 update (2016)The Psychology of Interpersonal Relations. 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A field experiment on the effects of gamification (2015)Why do people use gamification services? (2015)What Is eSports and Why Do People Watch It? (2017)Schedules of reinforcement. (1957)On the social psychology of the psychological experiment: With particular reference to demand characteristics and their implications. (1962)Self‐determination theory and work motivation (2005)A Theory of Cognitive Dissonance (2017)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The effect of gamification on motivation and engagement (2017)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Gamification of Learning: a Meta-analysis (2019)Intraclass correlations: Uses in assessing rater reliability. (1979)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)The behaviour change wheel: A new method for characterising and designing behaviour change interventions (2011)The maturing of gamification research (2017)Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)What Adolescents Learn in Organized Youth Activities: A Survey of Self‐Reported Developmental Experiences (2003)The effects of parental involvement on students’ academic self‐efficacy, engagement and intrinsic motivation (2009)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)
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References

  • 2011From game design elements to gamefulness8,391 cited
  • 1999A meta-analytic review of experiments examining the effects of extrinsic rewards on intrinsic motivation.7,172 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 1971Effects of externally mediated rewards on intrinsic motivation.4,166 cited
  • 2006Motivations for Play in Online Games2,933 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2014Demographic differences in perceived benefits from gamification840 cited
  • 2013Transforming homo economicus into homo ludens: A field experiment on gamification in a utilitarian peer-to-peer trading service687 cited
  • 2014Player Types: A Meta-synthesis355 cited
  • 2013Do points, levels and leaderboards harm intrinsic motivation?314 cited
  • 2012Removing gamification from an enterprise SNS284 cited
  • 2008Results from deploying a participation incentive mechanism within the enterprise258 cited
  • 2016Gamification Solutions to Enhance Software User Engagement—A Systematic Review

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175 cited
  • 2013Disassembling gamification140 cited
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    • 2025How Do Cognitive and Affective Factors Affect Impulsive Buying in Metaverse Retailing?5 cited