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Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry
16 references·5 citing·52 second hop
Implementation of Game-transformed Inquiry-based Learning to Promote the Understanding of and Motivation to Learn Chemistry (2018)Implementation of Game-transformed Inquir…Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Digital game-based learning: …A collaborative game-based learning approach to improving students' learning performance in science courses (2012)A collaborative game-based le…Science motivation questionnaire II: Validation with science majors and nonscience majors (2011)Science motivation questionna…Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010 (2011)Advancements and trends in di…Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Digital Game-Based Learning i…Learning Difficulties in Chemistry: An Overview (2007)Learning Difficulties in Chem…Developing students' ability to ask more and better questions resulting from inquiry-type chemistry laboratories (2005)Developing students' ability …Reforming Science Teaching: What Research Says About Inquiry (2002)Reforming Science Teaching: W…Meaningful learning: The essential factor for conceptual change in limited or inappropriate propositional hierarchies leading to empowerment of learners (2002)Meaningful learning: The esse…Pupils' views of the role and value of the science curriculum: A focus-group study (2001)Pupils' views of the role and…A Motivated Exploration of Motivation Terminology (2000)A Motivated Exploration of Mo…The development of scientific reasoning in knowledge-rich contexts. (1996)The development of scientific…The development of scientific reasoning in knowledge-rich contexts. (1996)The development of scientific…Grade‐12 students' misconceptions relating to fundamental characteristics of atoms and molecules (1992)Grade‐12 students' misconcept…Dual Space Search During Scientific Reasoning (1988)Dual Space Search During Scie…The Journal of College Science Teaching (1971)The Journal of College Scienc…Inquiry-based chemistry education: a systematic review (2023)Inquiry-based chemistry educa…The impact of geography information system integrated teaching on underachieving students’ intrinsic motivation (2022)The impact of geography infor…Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis (2022)Game‐based learning has good …Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning (2020)Gamification of ChemDraw duri…The effect of pedagogical GAME model on students' PISA scientific competencies (2019)The effect of pedagogical GAM…Design and Analysis: A Researcher's Handbook (1975)Motivational and self-regulated learning components of classroom academic performance. 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References

  • 1971The Journal of College Science Teaching3,332 cited
  • 2008Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation1,689 cited
  • 2002Reforming Science Teaching: What Research Says About Inquiry1,140 cited
  • 1988Dual Space Search During Scientific Reasoning1,058 cited
  • 2000A Motivated Exploration of Motivation Terminology920 cited
  • 2002Meaningful learning: The essential factor for conceptual change in limited or inappropriate propositional hierarchies leading to empowerment of learners915 cited
  • 2011Science motivation questionnaire II: Validation with science majors and nonscience majors697 cited
  • 2013Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness614 cited
  • 2001Pupils' views of the role and value of the science curriculum: A focus-group study585 cited
  • 2012A collaborative game-based learning approach to improving students' learning performance in science courses552 cited
  • 1992Grade‐12 students' misconceptions relating to fundamental characteristics of atoms and molecules480 cited
  • 1996The development of scientific reasoning in knowledge-rich contexts.387 cited
  • 2005Developing students' ability to ask more and better questions resulting from inquiry-type chemistry laboratories360 cited
  • 2007

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Learning Difficulties in Chemistry: An Overview
338 cited
  • 2011Advancements and trends in digital game‐based learning research: a review of publications in selected journals from 2001 to 2010302 cited
  • 1996The development of scientific reasoning in knowledge-rich contexts.299 cited
  • Cited by

    • 2022Game‐based learning has good chemistry with chemistry education: A three‐level meta‐analysis74 cited
    • 2023Inquiry-based chemistry education: a systematic review72 cited
    • 2020Gamification of ChemDraw during the COVID-19 Pandemic: Investigating How a Serious, Educational-Game Tournament (Molecule Madness) Impacts Student Wellness and Organic Chemistry Skills while Distance Learning70 cited
    • 2019The effect of pedagogical GAME model on students' PISA scientific competencies59 cited
    • 2022The impact of geography information system integrated teaching on underachieving students’ intrinsic motivation23 cited