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A Randomized Controlled Trial on the Role of Enthusiasm About Exergames: Players' Perceptions of Exercise
16 references·0 citing·53 second hop
A Randomized Controlled Trial on the Role of Enthusiasm About Exergames: Players' Perceptions of Exercise (2018)A Randomized Controlled Trial on the Role…What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement (2017)What drives live-stream usage…Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective (2017)Determinants of live streamer…What drives electronic word-of-mouth on social networking sites? Perspectives of social capital and self-determination (2016)What drives electronic word-o…Enhancing the flow experience of consumers in China through interpersonal interaction in social commerce (2016)Enhancing the flow experience…The benefits of playing video games. (2013)The benefits of playing video…Examining users′ intention to continue using social network games: A flow experience perspective (2012)Examining users′ intention to…CONSORT 2010 Explanation and Elaboration: updated guidelines for reporting parallel group randomised trials (2010)CONSORT 2010 Explanation and …Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii (2009)Parasocial Interaction with M…Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit (2009)Avatars Mirroring the Actual …The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Not so doomed: computer game play and positive adolescent development (2002)Not so doomed: computer game …The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …“What's Everybody So Excited About?”: The Effects of Teacher Enthusiasm on Student Intrinsic Motivation and Vitality (2000)“What's Everybody So Excited …A Measure of Subjective Happiness: Preliminary Reliability and Construct Validation (1999)A Measure of Subjective Happi…A Shortened Version of the Profile of Mood States (1983)A Shortened Version of the Pr…Measuring Leisure Satisfaction (1980)Measuring Leisure SatisfactionThe Measurement of Life Satisfaction (1961)Toward a Psychology of Being (1962)Review of Psychometric theory (2nd ed.). 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References

  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior40,930 cited
  • 1999A Measure of Subjective Happiness: Preliminary Reliability and Construct Validation4,372 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,386 cited
  • 2013The benefits of playing video games.2,590 cited
  • 2010CONSORT 2010 Explanation and Elaboration: updated guidelines for reporting parallel group randomised trials1,861 cited
  • 1983A Shortened Version of the Profile of Mood States1,231 cited
  • 1980Measuring Leisure Satisfaction861 cited
  • 2017What drives live-stream usage intention? The perspectives of flow, entertainment, social interaction, and endorsement810 cited
  • 2002Not so doomed: computer game play and positive adolescent development445 cited
  • 2000“What's Everybody So Excited About?”: The Effects of Teacher Enthusiasm on Student Intrinsic Motivation and Vitality431 cited
  • 2016Enhancing the flow experience of consumers in China through interpersonal interaction in social commerce330 cited
  • 2012Examining users′ intention to continue using social network games: A flow experience perspective286 cited
  • 2017Determinants of live streamers’ continuance broadcasting intentions on Twitch: A self-determination theory perspective227 cited
  • 2009Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii

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197 cited
  • 2016What drives electronic word-of-mouth on social networking sites? Perspectives of social capital and self-determination184 cited
  • 2009Avatars Mirroring the Actual Self versus Projecting the Ideal Self: The Effects of Self-Priming on Interactivity and Immersion in an Exergame, Wii Fit157 cited
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