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Gamification: Predicting the effectiveness of variety game design elements to intrinsically motivate users' energy conservation behaviour
16 references·16 citing·25 second hopsampled
Gamification: Predicting the effectiveness of variety game design elements to intrinsically motivate users' energy conservation behaviour (2018)Gamification: Predicting the effectivenes…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Gamification and student motivation (2014)Gamification and student moti…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …A primer on partial least squares structural equation modeling (PLS-SEM) (2014)A primer on partial least squ…A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)A new criterion for assessing…PLS-SEM: Indeed a Silver Bullet (2011)PLS-SEM: Indeed a Silver Bull…A Motivational Model of Video Game Engagement (2010)A Motivational Model of Video…\nThe use of partial least squares path modeling in international marketing (2009)\nThe use of partial least sq…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…A test of self‐determination theory in school physical education (2005)A test of self‐determination …Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again (2001)Extrinsic Rewards and Intrins…Use of partial least squares (PLS) in strategic management research: a review of four recent studies (1999)Use of partial least squares …The partial least squares approach for structural equation modeling. (1998)The partial least squares app…Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory. (1983)Relation of reward contingenc…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Evaluating Structural Equatio…The Impact of Visual Elements of Packaging Design on Purchase Intention: Brand Experience as a Mediator in the Tea Bag Product Category (2025)The Impact of Visual Elements…Gamification in workforce training: Improving employees’ self-efficacy and information security and data protection behaviours (2024)Gamification in workforce tra…The impacts of gamification designs on consumer purchase: A use and gratification theory perspective (2023)The impacts of gamification d…Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR (2023)Impact of gamification on gre…How to improve user engagement and retention in mobile payment: A gamification affordance perspective (2023)How to improve user engagemen…Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective (2023)Enhancing intrinsic learning …EFL learners’ motivation in a gamified formative assessment: The case of Quizizz (2023)EFL learners’ motivation in a…Determinants of continuance intention to use gamification applications for task management: an extension of technology continuance theory (2023)Determinants of continuance i…How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China (2022)How gamified cooperation and …Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education (2021)Sports Gamification: Evaluati…Gamification in tourism and hospitality review platforms: How to R.A.M.P. up users’ motivation to create content (2021)Gamification in tourism and h…“Game on!” Pushing consumer buttons to change sustainable behavior: a gamification field study (2021)“Game on!” Pushing consumer b…Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices (2020)Gamification Approaches for E…Desain Pembelajaran Matematika Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Siswa (2020)Desain Pembelajaran Matematik…Energy and environmental efficiency of OECD countries in the context of the circular economy: Common weight analysis for malmquist productivity index (2019)Energy and environmental effi…Assessing the effectiveness of gamification in reducing domestic energy consumption: Lessons learned from the EnerGAware project (2019)Assessing the effectiveness o…On the Evaluation of Structural Equation Models (1988)Structural equation modeling in practice: A review and recommended two-step approach. (1988)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Significance tests and goodness of fit in the analysis of covariance structures. (1980)Testing Structural Equation Models. (1994)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)Using PLS path modeling in new technology research: updated guidelines (2016)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Gamification of Learning: a Meta-analysis (2019)Coefficient Alpha and the Internal Structure of Tests (1951)Structural Equations with Latent Variables. (1991)Partial least squares structural equation modeling (PLS-SEM) (2014)When to use and how to report the results of PLS-SEM (2018)
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References

  • 1981Evaluating Structural Equation Models with Unobservable Variables and Measurement Error108,884 cited
  • 2014A new criterion for assessing discriminant validity in variance-based structural equation modeling38,283 cited
  • 2011PLS-SEM: Indeed a Silver Bullet21,614 cited
  • 2014A primer on partial least squares structural equation modeling (PLS-SEM)12,786 cited
  • 1998The partial least squares approach for structural equation modeling.12,728 cited
  • 2009\nThe use of partial least squares path modeling in international marketing11,331 cited
  • 1999Use of partial least squares (PLS) in strategic management research: a review of four recent studies7,307 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2001Extrinsic Rewards and Intrinsic Motivation in Education: Reconsidered Once Again1,595 cited
  • 2010A Motivational Model of Video Game Engagement1,419 cited
  • 1983Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory.

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1,176 cited
  • 2005A test of self‐determination theory in school physical education1,066 cited
  • 2014Gamification and student motivation884 cited
  • Cited by

    • 2019Energy and environmental efficiency of OECD countries in the context of the circular economy: Common weight analysis for malmquist productivity index164 cited
    • 2020Gamification Approaches for Education and Engagement on Pro-Environmental Behaviors: Searching for Best Practices143 cited
    • 2023How to improve user engagement and retention in mobile payment: A gamification affordance perspective118 cited
    • 2023Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective105 cited
    • 2019Assessing the effectiveness of gamification in reducing domestic energy consumption: Lessons learned from the EnerGAware project76 cited
    • 2021“Game on!” Pushing consumer buttons to change sustainable behavior: a gamification field study68 cited
    • 2023Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR62 cited
    • 2023EFL learners’ motivation in a gamified formative assessment: The case of Quizizz56 cited
    • 2023The impacts of gamification designs on consumer purchase: A use and gratification theory perspective53 cited
    • 2022How gamified cooperation and competition motivate low-carbon actions: An investigation of gamification in a popular online payment platform in China52 cited
    • 2021Gamification in tourism and hospitality review platforms: How to R.A.M.P. up users’ motivation to create content47 cited
    • 2020Desain Pembelajaran Matematika Berbasis Gamifikasi untuk Meningkatkan Minat Belajar Siswa43 cited
    • 2024Gamification in workforce training: Improving employees’ self-efficacy and information security and data protection behaviours42 cited
    • 2023Determinants of continuance intention to use gamification applications for task management: an extension of technology continuance theory37 cited
    • 2021Sports Gamification: Evaluation of Its Impact on Learning Motivation and Performance in Higher Education35 cited
    • 2025The Impact of Visual Elements of Packaging Design on Purchase Intention: Brand Experience as a Mediator in the Tea Bag Product Category33 cited