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Interactivity, active collaborative learning, and learning performance: The moderating role of perceived fun by using personal response systems
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Interactivity, active collaborative learning, and learning performance: The moderating role of perceived fun by using personal response systems (2019)Interactivity, active collaborative learn…Research Methods in Applied Linguistics (2021)Research Methods in Applied L…A meta-analysis of the effects of audience response systems (clicker-based technologies) on cognition and affect (2015)A meta-analysis of the effect…Using clickers in class. The role of interactivity, active collaborative learning and engagement in learning performance (2012)Using clickers in class. The …Research Methods in Applied Linguistics (2010)Research Methods in Applied L…Examining the benefits and challenges of using audience response systems: A review of the literature (2009)Examining the benefits and ch…Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors (2007)Student perceptions of collab…Clickers in the Large Classroom: Current Research and Best-Practice Tips (2007)Clickers in the Large Classro…Benefits of Electronic Audience Response Systems on Student Participation, Learning, and Emotion (2007)Benefits of Electronic Audien…Classroom Response Systems: A Review of the Literature (2006)Classroom Response Systems: A…The role of moderating factors in user technology acceptance (2005)The role of moderating factor…Increasing interactivity in lectures using an electronic voting system (2004)Increasing interactivity in l…Does Active Learning Work? A Review of the Research (2004)Does Active Learning Work? 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References

  • 2004Does Active Learning Work? A Review of the Research7,318 cited
  • 2021Research Methods in Applied Linguistics2,793 cited
  • 2010Research Methods in Applied Linguistics1,581 cited
  • 2007Clickers in the Large Classroom: Current Research and Best-Practice Tips1,291 cited
  • 2007Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors1,201 cited
  • 2002Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity1,086 cited
  • 2005The role of moderating factors in user technology acceptance982 cited
  • 2000Critical success factors in online education934 cited
  • 2009Examining the benefits and challenges of using audience response systems: A review of the literature705 cited
  • 2003Developing a scale to measure the interactivity of websites659 cited
  • 2012Using clickers in class. The role of interactivity, active collaborative learning and engagement in learning performance560 cited
  • 2004Increasing interactivity in lectures using an electronic voting system548 cited
  • 2006Classroom Response Systems: A Review of the Literature525 cited
  • 1996Classtalk: A classroom communication system for active learning

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486 cited
  • 2007Benefits of Electronic Audience Response Systems on Student Participation, Learning, and Emotion336 cited
  • 2015A meta-analysis of the effects of audience response systems (clicker-based technologies) on cognition and affect272 cited
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    • 2024Using simulations in project management education – impact on awareness and ability to navigate projects in a sustainable way9 cited
    • 2022Mind the Gap: Workshop Satisfaction and Skills Development in Art-Based Learning4 cited