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Effect of a Serious Educational Game on Academic and Affective Outcomes for Statistics Instruction
16 references·0 citing·42 second hop
Effect of a Serious Educational Game on Academic and Affective Outcomes for Statistics Instruction (2019)Effect of a Serious Educational Game on A…Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…Active learning increases student performance in science, engineering, and mathematics (2014)Active learning increases stu…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…From Content to Context: Videogames as Designed Experience (2006)From Content to Context: Vide…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Educating the Net Generation (2005)Educating the Net GenerationWhat video games have to teach us about learning and literacy (2003)What video games have to teac…Games, Motivation, and Learning: A Research and Practice Model (2002)Games, Motivation, and Learni…The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents? 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References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 2014Active learning increases student performance in science, engineering, and mathematics9,767 cited
  • 1992A power primer.8,753 cited
  • 2003What video games have to teach us about learning and literacy5,713 cited
  • 2000Time Flies When You’re Having Fun: Cognitive Absorption and Beliefs About Information Technology Usage14,725 cited
  • 2000Item response theory for psychologists4,106 cited
  • 2002Games, Motivation, and Learning: A Research and Practice Model3,211 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2005Educating the Net Generation2,290 cited
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  • 2006From Content to Context: Videogames as Designed Experience1,091 cited
  • 1975III. “Degrees of Freedom” and the Case Study1,059 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis

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936 cited
  • 2001The Case for Social Agency in Computer-Based Teaching: Do Students Learn More Deeply When They Interact With Animated Pedagogical Agents?910 cited
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