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Does Blended Learning Enhance Student Engagement? Evidence from Higher Education
4 references·5 citing·42 second hop
Does Blended Learning Enhance Student Engagement? Evidence from Higher Education (2019)Does Blended Learning Enhance Student Eng…Blended learning, e-learning and mobile learning in mathematics education (2016)Blended learning, e-learning …Addressing potential challenges in co-creating learning and teaching: overcoming resistance, navigating institutional norms and ensuring inclusivity in student–staff partnerships (2015)Addressing potential challeng…Blending In The Extent and Promise of Blended Education in the United States (2007)Blending In The Extent and Pr…Future Directions of Blended Learning in Higher Education and Workplace Learning Settings (2005)Future Directions of Blended …Exploring the Potential of Metaverse Adoption in Higher Education: A Diffusion of Innovation Model Approach to Enhancing Student Engagement (2025)Exploring the Potential of Me…Unveiling key factors for the continuation of E-learning adoption in blended learning environments within Indonesian higher education during the era of the ‘new normal’ (2024)Unveiling key factors for the…Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education (2022)Is game-based pedagogy just a…EFL learners’ engagement in different activities of blended learning environment (2022)EFL learners’ engagement in d…University Students’ Readiness for Using Digital Media and Online Learning—Comparison between Germany and the USA (2020)University Students’ Readines…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Searching for Learner-Centered, Constructivist, and Sociocultural Components of Collaborative Educational Learning Tools (2012)The literature landscape of blended learning in higher education: the need for better understanding of academic blended practice (2013)The promised land of blended learning: Quizzes as a moderator (2015)Blended learning: Deficits and prospects in higher education (2017)A Ladder Of Citizen Participation (1969)Oxford handbook of deaf studies, language, and education (2003)Student success in college: creating conditions that matter (2005)A Systematic Literature Review of Students as Partners in Higher Education (2017)Co-creation in higher education: towards a conceptual model (2018)Co-creation in learning and teaching: the case for a whole-class approach in higher education (2019)Understanding Media: The Extensions of Man (1964)Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)An exploration of teacher and student perceptions of blended learning in four secondary mathematics classrooms (2020)Transformation of the mathematics classroom with the internet (2020)The effectiveness of blended learning on students' academic achievement, self-study skills and learning attitudes: A quasi-experiment study in teaching the conventions for coordinates in the plane (2022)Teachers' Beliefs and Educational Research: Cleaning up a Messy Construct (1992)COVID ‐19 and online teaching in higher education: A case study of Peking University (2020)Online University Teaching During and After the Covid-19 Crisis: Refocusing Teacher Presence and Learning Activity (2020)Exploring the Online Gamified Learning Intentions of College Students: A Technology-Learning Behavior Acceptance Model (2022)Online Learning Participation Intention after COVID-19 Pandemic in Indonesia: Do Students Still Make Trips for Online Class? (2022)Antecedents of E-learning in undergraduate entrepreneurship education (2023)Overview of self-determination theory: An organismic-dialectical perspective. (2002)The psychological conditions of meaningfulness, safety and availability and the engagement of the human spirit at work (2004)Self‐determination theory and work motivation (2005)Player profiles for game‐based applications in engineering education (2022)Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR (2023)Practices, purposes and challenges in integrating gamification using technology: A mixed-methods study on university academics (2023)Expectancy–Value Theory of Achievement Motivation (2000)Blended learning: Uncovering its transformative potential in higher education (2004)School Engagement: Potential of the Concept, State of the Evidence (2004)A Cognitive Model of the Antecedents and Consequences of Satisfaction Decisions (1980)A primer on partial least squares structural equation modeling (PLS-SEM) (2015)When to use and how to report the results of PLS-SEM (2018)PLS-SEM: Indeed a Silver Bullet (2011)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Higher education as a filter (1973)Research focus and methodological choices in studies into students' experiences of blended learning in higher education (2007)Blended Course Design: A Synthesis of Best Practices (2012)Development of an instructional design model for flipped learning in higher education (2016)
this work references cited by second hop

References

  • 2015Addressing potential challenges in co-creating learning and teaching: overcoming resistance, navigating institutional norms and ensuring inclusivity in student–staff partnerships684 cited
  • 2007Blending In The Extent and Promise of Blended Education in the United States517 cited
  • 2016Blended learning, e-learning and mobile learning in mathematics education355 cited
  • 2005Future Directions of Blended Learning in Higher Education and Workplace Learning Settings231 cited

Cited by

  • 2020University Students’ Readiness for Using Digital Media and Online Learning—Comparison between Germany and the USA73 cited
  • 2022Is game-based pedagogy just a fad? A self-determination theory approach to gamification in higher education66 cited
  • 2022EFL learners’ engagement in different activities of blended learning environment52 cited
  • 2025Exploring the Potential of Metaverse Adoption in Higher Education: A Diffusion of Innovation Model Approach to Enhancing Student Engagement14 cited
  • 2024Unveiling key factors for the continuation of E-learning adoption in blended learning environments within Indonesian higher education during the era of the ‘new normal’8 cited

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