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Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs
15 references·4 citing·36 second hop
Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs (2019)Points-Based Reward Systems in Gamificati…Rewards that undermine customer loyalty? A motivational approach to loyalty programs (2017)Rewards that undermine custom…What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions (2016)What's the Point?: A Review o…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach (2015)Using Virtual Pets to Increas…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…From game design elements to gamefulness (2011)From game design elements to …The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Friendship and Social Relations in Children (1994)Friendship and Social Relatio…Perceived locus of causality and internalization: Examining reasons for acting in two domains. (1989)Perceived locus of causality …Perceived locus of causality and internalization: Examining reasons for acting in two domains. (1989)Perceived locus of causality …Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory. (1982)Control and information in th…Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Undermining children's intrin…Science and Human Behavior. (1954)Science and Human Behavior.Gamification in Mobile Apps for Children With Disabilities: Scoping Review (2024)Gamification in Mobile Apps f…Gamified Wearable Fitness Tracker for Physical Activity: A Comprehensive Literature Review (2021)Gamified Wearable Fitness Tra…Exploring gamification design elements for mental health support (2021)Exploring gamification design…Psychological Aspects of Digital Learning: A Self-Determination Theory Perspective (2020)Psychological Aspects of Digi…Personal causation : the internal affective determinants of behavior. -- (1968)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. (2013)Integrating psychological and neurobiological considerations regarding the development and maintenance of specific Internet-use disorders: An Interaction of Person-Affect-Cognition-Execution (I-PACE) model (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)A Theory of Social Comparison Processes (1954)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Client-Centered Therapy (1951)The Psychology of Interpersonal Relations. 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References

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  • 2011From game design elements to gamefulness8,391 cited
  • 1954Science and Human Behavior.4,872 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
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  • 1982Control and information in the intrapersonal sphere: An extension of cognitive evaluation theory.2,720 cited
  • 2014Gamification in theory and action: A survey2,509 cited
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  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 1994Friendship and Social Relations in Children340 cited
  • 2016What's the Point?: A Review of Reward Systems Implemented in Gamification Interventions156 cited
  • 2017Rewards that undermine customer loyalty? A motivational approach to loyalty programs

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71 cited
  • 2015Using Virtual Pets to Increase Fruit and Vegetable Consumption in Children: A Technology-Assisted Social Cognitive Theory Approach44 cited
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    • 2020Psychological Aspects of Digital Learning: A Self-Determination Theory Perspective79 cited
    • 2021Gamified Wearable Fitness Tracker for Physical Activity: A Comprehensive Literature Review37 cited
    • 2024Gamification in Mobile Apps for Children With Disabilities: Scoping Review36 cited
    • 2021Exploring gamification design elements for mental health support36 cited