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Increased learning by using board game on muscular system physiology compared with guided study
16 references·1 citing·57 second hopsampled
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References

  • 2001Peer Instruction: Ten years of experience and results2,678 cited
  • 2006Where's the evidence that active learning works?1,656 cited
  • 2002University Students' Perceptions of the Learning Environment and Academic Outcomes: Implications for theory and practice1,415 cited
  • 1992Intrinsic, Extrinsic, and Amotivational Styles as Predictors of Behavior: A Prospective Study1,114 cited
  • 2010Taxonomia de Bloom: revisão teórica e apresentação das adequações do instrumento para definição de objetivos instrucionais401 cited
  • 2017Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room320 cited
  • 2009Multiplayer online games as educational tools: Facing new challenges in learning262 cited
  • 2007What makes physiology hard for students to learn? Results of a faculty survey245 cited
  • 2012Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study188 cited
  • 2005Objectives, evaluation, and the improvement of education188 cited
  • 2008A Delicate Balance: Integrating Active Learning into a Large Lecture Course175 cited
  • 2015Assessment of educational games for health professions: A systematic review of trends and outcomes114 cited
  • 2011Educational Card Games to Teach Pharmacotherapeutics in an Advanced Pharmacy Practice Experience88 cited
  • 2014

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Investigating the Effectiveness of an Educational Card Game for Learning How Human Immunology Is Regulated
76 cited
  • 2004Educational games and structured experiences74 cited
  • 2002Challenges in educational research74 cited
  • Cited by

    • 2020Integrating synapse, muscle contraction, and autonomic nervous system game: effect on learning and evaluation of students’ opinions30 cited