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A Proposed Model of Acceptance for Smart Glasses based Outdoor Augmented Reality Applications at UNESCO World Heritage Sites
16 references·0 citing·40 second hop
A Proposed Model of Acceptance for Smart Glasses based Outdoor Augmented Reality Applications at UNESCO World Heritage Sites (2018)A Proposed Model of Acceptance for Smart …Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site (2015)Tourists’ intention to visit …The determinants of recommendations to use augmented reality technologies: The case of a Korean theme park (2015)The determinants of recommend…A theoretical model of mobile augmented reality acceptance in urban heritage tourism (2015)A theoretical model of mobile…Predicting the intention to use consumer-generated media for travel planning (2012)Predicting the intention to u…Mobile augmented reality for cultural heritage: A technology acceptance study (2012)Mobile augmented reality for …The role of technology readiness in self‐service technology acceptance (2011)The role of technology readin…Qualitative research : issues of theory, method and practice (2011)Qualitative research : issues…A meta-analysis of the impact of trust on technology acceptance model: Investigation of moderating influence of subject and context type (2011)A meta-analysis of the impact…Users of the world, unite! The challenges and opportunities of Social Media (2009)Users of the world, unite! Th…Consumer e-shopping acceptance: Antecedents in a technology acceptance model (2008)Consumer e-shopping acceptanc…Measuring Experience Economy Concepts: Tourism Applications (2007)Measuring Experience Economy …The influence of technology readiness on satisfaction and behavioral intentions toward self-service technologies (2005)The influence of technology r…Doing Research in the Real World (2004)Doing Research in the Real Wo…Building Virtual and Augmented Reality museum exhibitions (2004)Building Virtual and Augmente…Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model (2000)Determinants of Perceived Eas…A technology acceptance model for empirically testing new end-user information systems : theory and results (1985)A technology acceptance model…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)An adoption framework for mobile augmented reality games: The case of Pokémon Go (2017)Value of augmented reality at cultural heritage sites: A stakeholder approach (2017)Diffusion of Innovations 1 (2019)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Alternative Ways of Assessing Model Fit (1992)Usage, barriers and measurement of social media marketing: An exploratory investigation of small and medium B2B brands (2011)How smartphone advertising influences consumers' purchase intention (2018)Forty-five years of Journal of Business Research: A bibliometric analysis (2019)SERVQUAL: A multiple-Item Scale for measuring consumer perceptions of service quality (1988)Enabling smart retail settings via mobile augmented reality shopping apps (2016)The digital revolution in the travel and tourism industry (2019)The theory of planned behavior (1991)User Acceptance of Information Technology: Toward A Unified View1 (2003)Influence of trust and perceived value on the intention to purchase travel online: Integrating the effects of assurance on trust antecedents (2014)What do we know about social media in tourism? 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References

  • 2009Users of the world, unite! The challenges and opportunities of Social Media19,104 cited
  • 2000Determinants of Perceived Ease of Use: Integrating Control, Intrinsic Motivation, and Emotion into the Technology Acceptance Model6,751 cited
  • 1985A technology acceptance model for empirically testing new end-user information systems : theory and results6,184 cited
  • 2004Doing Research in the Real World3,879 cited
  • 2007Measuring Experience Economy Concepts: Tourism Applications1,838 cited
  • 2008Consumer e-shopping acceptance: Antecedents in a technology acceptance model1,364 cited
  • 2015Tourists’ intention to visit a destination: The role of augmented reality (AR) application for a heritage site658 cited
  • 2012Predicting the intention to use consumer-generated media for travel planning600 cited
  • 2015The determinants of recommendations to use augmented reality technologies: The case of a Korean theme park574 cited
  • 2015A theoretical model of mobile augmented reality acceptance in urban heritage tourism542 cited
  • 2011A meta-analysis of the impact of trust on technology acceptance model: Investigation of moderating influence of subject and context type399 cited
  • 2004Building Virtual and Augmented Reality museum exhibitions378 cited
  • 2011Qualitative research : issues of theory, method and practice337 cited
  • 2005

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The influence of technology readiness on satisfaction and behavioral intentions toward self-service technologies
333 cited
  • 2011The role of technology readiness in self‐service technology acceptance332 cited
  • 2012Mobile augmented reality for cultural heritage: A technology acceptance study282 cited
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